☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 7m ago
Stats
- Players
- 4/ 50
- 8% full
- Slots
- 46open
- 50 max players
- 7-day avg
- 3
- 7-day average · peak 10
- FPS
- 127
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 0h
- since its last restart; the bar fills at a day
- Rank
- #1,832
- top 8% · #710 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC5d ago | 10 | – | running | 1 |
| Wed 7 Oct, 13:34 UTC21d ago | 1 | held half | 16 days | 1 |
| Tue 6 Oct, 15:16 UTC22d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Mon 28 Sep, 05:47 UTC31d ago | 2 | held half | 3.5 days | 1 |
| Tue 22 Sep, 13:05 UTC36d ago | 1 | held half | 5.7 days | 1 |
| Mon 21 Sep, 13:00 UTC37d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 17:57 UTC43d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Size 4,600 and seed 1769755902 define the game-generated procedural map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
No gather rate appears in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Up to 8 players per group, which is the game's default. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Its tag guides the prediction: not enough of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 5 days 17 hours. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe topped out 4 hours in. 100% of its recent wipes held more than half the peak all the way to the next wipe.
Tags
What do the server tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; EU (Europe): In the server browser it sits under Europe are the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Best EU Rust servers, Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
The build behind ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE up right now, and how steady is it?
Right now the lights are on at ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Going by the uptime it reports, the last restart was about 24 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE perform?
Averaged over the last 48 hours, server fps was 138, with a low of 107. Up to 83,836 entities were in play, buildings and deployables among them. Memory use peaked at 6,635 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hosted?
The EU tag on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE puts it in Europe. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 167.235.169.114:28310.
The crowd
Where does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sit on the leaderboard?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE takes #1,832 for the week's player hours and #710 in Europe, with a spot in the top 8% of all ranked servers.
How many players are on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE right now?
The live score is 4 players on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, out of 50 slots. Seven days back: an average of 3 players, a peak of 10. The busiest point in the last 48 hours was 17:00 UTC, averaging 8 players.
Connect
How do I join ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Type client.connect 167.235.169.114:28310 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/ABauTA59Uu is its website.