TESTING SERVER - SLAYERS.GG
Online NA · us1 168.100.161.149:30015 checked 8m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 9h 58m
- since its last restart; the bar fills at a day
- Rank
- #13,867
- top 62% · #1419 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 14:33 UTC, in 5d 21h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:33 UTC1d ago | – | – | running | 0 |
| Wed 14 Oct, 14:55 UTC15d ago | 1 | halved by day 2 | 14 days | 0 |
| Tue 13 Oct, 07:33 UTC16d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 05:01 UTC27d ago | 0 | – | 11.1 days | 0 |
| Tue 29 Sep, 03:25 UTC30d ago | 2 | held half | 3.1 days | 0 |
| Mon 28 Sep, 10:15 UTC31d ago | 2 | – | 0.7 days | 0 |
| Sat 26 Sep, 07:34 UTC33d ago | 1 | held half | 2.1 days | 0 |
| Tue 22 Sep, 04:24 UTC37d ago | 1 | halved by day 3 | 4.1 days | 0 |
| Mon 21 Sep, 06:54 UTC38d ago | 1 | – | 0.9 days | 0 |
| Sun 20 Sep, 15:50 UTC39d ago | 2 | – | 0.6 days | 0 |
| Sun 20 Sep, 06:22 UTC39d ago | 3 | – | 0.4 days | 0 |
| Sat 19 Sep, 05:00 UTC40d ago | 3 | – | 1.1 days | 0 |
| Fri 18 Sep, 10:27 UTC41d ago | 1 | – | 0.8 days | 0 |
| Thu 17 Sep, 08:23 UTC42d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on TESTING SERVER - SLAYERS.GG?
The game generates a procedural map for TESTING SERVER - SLAYERS.GG: size 4,000, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Fly Jets, Planes and UFOs! is the map name shown.
What are the rules and settings on TESTING SERVER - SLAYERS.GG?
No gather rate appears in the name of TESTING SERVER - SLAYERS.GG. Groups reach 10 players at most. quick PvP, kits provided, rates high: that is battlefield. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on TESTING SERVER - SLAYERS.GG?
Its tag guides the prediction: not enough of TESTING SERVER - SLAYERS.GG's wipes are on record to confirm the schedule. Wednesday 4 November at 14:33 UTC is the date its next wipe is due. The world it runs now dates from 26 hours. The tags state wipes every week.
What happens on TESTING SERVER - SLAYERS.GG when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Lists and filters
What do the server tags on TESTING SERVER - SLAYERS.GG mean?
The server browser reads these tags from TESTING SERVER - SLAYERS.GG: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts10 (Group limit): You can have up to 10 per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $rus1 (Region code): us1 is the region code for this server; ^w (Weekly): It wipes weekly; ^i (Battlefield): Kits and boosted rates make for quick PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include TESTING SERVER - SLAYERS.GG?
TESTING SERVER - SLAYERS.GG appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust battlefield servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server facts
Which Rust version is TESTING SERVER - SLAYERS.GG on?
Rust network protocol 2635 and build 168909 on Linux is the version TESTING SERVER - SLAYERS.GG runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is TESTING SERVER - SLAYERS.GG online right now, and how steady has it been?
TESTING SERVER - SLAYERS.GG is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 9 hours ago. The last 7 full days saw it online for 112 of 168 hours, 67% of the time. The first record Rust Leaderboard has of it is 17 September 2026.
How well does TESTING SERVER - SLAYERS.GG perform?
60 server fps on average across the last 48 hours, never dropping below 60. At its peak the world carried 29,621 entities: buildings, deployables and the rest. Memory use peaked at 3,219 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is TESTING SERVER - SLAYERS.GG hosted?
The NA tag puts TESTING SERVER - SLAYERS.GG in North America; its region code is us1. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 168.100.161.149:30015 is its address.
Player count
Where does TESTING SERVER - SLAYERS.GG sit on the leaderboard?
Seven-day player hours rank TESTING SERVER - SLAYERS.GG at #13,867 overall, #1,419 in North America, and inside the top 62% of all ranked servers.
How many players are on TESTING SERVER - SLAYERS.GG right now?
The live score is 0 players on TESTING SERVER - SLAYERS.GG, out of 10 slots. Its average over the past week is 0 players, peaking at 1. The busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
How to join
How do I join TESTING SERVER - SLAYERS.GG?
In the Rust console (F1) enter client.connect 168.100.161.149:30015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://discord.com/invite/slayersgg.
