Dev
Online NA 168.100.162.12:29015 checked 8m ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 3h
- since its last restart; the bar fills at a day
- Rank
- #13,502
- top 61% · #1438 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 19:35 UTC, in 5d 19h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:35 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 04:45 UTC4d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC5d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC13d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Dev?
Size 3,700 and seed 1337 define the game-generated procedural map on Dev. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on Dev?
Dev says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Dev?
The prediction follows its tag, because too few of Dev's wipes are on record to confirm the schedule. Monday 2 November at 19:35 UTC is the date its next wipe is due. The world it runs now dates from 28 hours. Its tags carry a wipe schedule of once a week.
What happens on Dev when wipe day arrives?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tags
What do the server tags on Dev mean?
The server browser reads these tags from Dev: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Dev?
These Rust Leaderboard lists count Dev among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days are the filters that surface it on the server list.
About the server
Which Rust version is Dev on?
Rust network protocol 2635 and build 168909 on Linux is what Dev runs. Steam updates your game so it sits on the same protocol needed to join.
Is Dev online right now, and how steady has it been?
Player one, Dev is online as you read this. Going by the uptime it reports, the last restart was about 27 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Dev perform?
59 server fps on average across the last 48 hours, never dropping below 46. At its peak the world carried 81,302 entities: buildings, deployables and the rest. Memory use peaked at 3,485 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Dev hosted?
In North America, says Dev, with a NA tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 168.100.162.12:29015.
Population
Where does Dev sit on the leaderboard?
Seven-day player hours rank Dev at #13,502 overall, #1,438 in North America, and inside the top 61% of all ranked servers.
How many players are on Dev right now?
The live count for Dev is 0 players. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 19:00 UTC, with an average of 0 players.
Connect
How do I join Dev?
In the Rust console (F1) enter client.connect 168.100.162.12:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you.