1UP
11704servers on
Hi-score
51358players now
2UP
143fresh wipes · 3h
Player select Ready

Dev

Online NA 168.100.162.12:29015 checked 8m ago

weekly wipes moddedoxide

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak 1
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 3h
since its last restart; the bar fills at a day
Rank
#13,502
top 61% · #1438 in NA
Last wipe · new game
1d ago
weekly schedule
Next wipe · continue?
5d 19h
Mon 2 Nov, 19:35 UTC

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 19:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 19:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 19:35 UTC, in 5d 19h. Its weekly schedule tag · low confidence

3.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

5d 19h
Mon 2 Nov, 19:35 UTC
8d 18h
Thu 5 Nov, 19:00 UTC
FW
12d 19h
Mon 9 Nov, 19:35 UTC
19d 19h
Mon 16 Nov, 19:35 UTC
26d 19h
Mon 23 Nov, 19:35 UTC
33d 19h
Mon 30 Nov, 19:35 UTC
36d 18h
Thu 3 Dec, 19:00 UTC
FW
40d 19h
Mon 7 Dec, 19:35 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 19:35 UTC1d ago – – running 0
Fri 23 Oct, 04:45 UTC4d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC5d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC13d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
16 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
13 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 249 on average
43 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 232 on average
49 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 184 on average
692 / 725
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
27 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Dev?

Size 3,700 and seed 1337 define the game-generated procedural map on Dev. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on Dev?

Dev says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on Dev?

The prediction follows its tag, because too few of Dev's wipes are on record to confirm the schedule. Monday 2 November at 19:35 UTC is the date its next wipe is due. The world it runs now dates from 28 hours. Its tags carry a wipe schedule of once a week.

What happens on Dev when wipe day arrives?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.

Tags

What do the server tags on Dev mean?

The server browser reads these tags from Dev: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Dev?

These Rust Leaderboard lists count Dev among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days are the filters that surface it on the server list.

About the server

Which Rust version is Dev on?

Rust network protocol 2635 and build 168909 on Linux is what Dev runs. Steam updates your game so it sits on the same protocol needed to join.

Is Dev online right now, and how steady has it been?

Player one, Dev is online as you read this. Going by the uptime it reports, the last restart was about 27 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does Dev perform?

59 server fps on average across the last 48 hours, never dropping below 46. At its peak the world carried 81,302 entities: buildings, deployables and the rest. Memory use peaked at 3,485 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Dev hosted?

In North America, says Dev, with a NA tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 168.100.162.12:29015.

Population

Where does Dev sit on the leaderboard?

Seven-day player hours rank Dev at #13,502 overall, #1,438 in North America, and inside the top 61% of all ranked servers.

How many players are on Dev right now?

The live count for Dev is 0 players. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 19:00 UTC, with an average of 0 players.

Connect

How do I join Dev?

In the Rust console (F1) enter client.connect 168.100.162.12:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players The server has 0 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.