Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Stats
- Players
- 1/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 21h 34m
- since its last restart; the bar fills at a day
- Rank
- #9,050
- top 41%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Sharts testing?
Size 1,500 and seed 47856 define the game-generated procedural map on Sharts testing. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Sharts testing?
No gather rate appears in the name of Sharts testing. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Sharts testing?
Every few hours Sharts testing starts a fresh world; those resets are not wipes, and the server keeps no wipe schedule.
Tag guide
What do the server tags on Sharts testing mean?
The server browser reads these tags from Sharts testing: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Sharts testing?
These Rust Leaderboard lists count Sharts testing among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server facts
Which Rust version is Sharts testing running?
Rust network protocol 2635 and build 168909 on Linux is the version Sharts testing runs. Matching the protocol is what joining needs; Steam handles the update.
Is Sharts testing up right now, and how steady is it?
No sign of Sharts testing right now, with 46 hours since it was last seen. About 21 hours ago is when it last restarted, judged by the uptime it reports. It was up 23% of the time over the last 7 full days: 39 of 168 hours on. The first record Rust Leaderboard has of it is 16 September 2026.
How well does Sharts testing perform?
The 48-hour average is 60 server fps; the floor was 60. At its peak the world carried 4,901 entities: buildings, deployables and the rest. It drew up to 1,204 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Sharts testing hosted?
On region, Sharts testing publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 168.100.162.21:30015.
Population
Where does Sharts testing sit on the leaderboard?
Player hours over seven days put Sharts testing at #9,050, among the top 41% of ranked servers.
How many players are on Sharts testing right now?
Right now Sharts testing is not online, and its last appearance was 46 hours ago. Its average over the past week is 0 players, peaking at 2. Peak activity over the last 48 hours came at 21:00 UTC, with an average of 0 players.
Connect
How do I join Sharts testing?
In the Rust console (F1) enter client.connect 168.100.162.21:30015. Launch Rust from this page instead and it opens the game through Steam and joins for you.