Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 23h ago
Stats
- Players
- 1/ 40
- 2% full
- Slots
- 39open
- 40 max players
- 7-day avg
- 1
- 7-day average · peak 3
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 51m
- since its last restart; the bar fills at a day
- Rank
- #7,481
- top 34% · #150 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Pulse Testing?
Size 3,000 and seed 1 define the game-generated procedural map on Pulse Testing. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Pulse Testing?
The name of Pulse Testing carries no gather rate. Groups reach 16 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Pulse Testing?
Every few hours Pulse Testing starts a fresh world; those resets are not wipes, and the server keeps no wipe schedule.
Lists and filters
Who is behind Pulse Testing?
One operator most likely runs Pulse Testing and 1 other server we track: they all publish a pulserust.net hostname.
What do the server tags on Pulse Testing mean?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts16 (Group limit): You can have up to 16 per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rau1 (Region code): Region code: au1; ^w (Weekly): It wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania are the tags Pulse Testing publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Pulse Testing?
Oceania Rust servers by player count and Best modded Rust servers are the Rust Leaderboard lists that include Pulse Testing. Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server facts
Which Rust version is Pulse Testing running?
Rust network protocol 2635 and build 168909 on Linux is the version Pulse Testing runs. Matching the protocol is what joining needs; Steam handles the update.
Is Pulse Testing online right now, and how steady has it been?
Player one, Pulse Testing is offline as you read this, last spotted 23 hours ago. The uptime figure puts the last restart at roughly 10 hours ago. Of the 48 hours in the last 2 full days it was up for 22, or 46%. Rust Leaderboard logged it for the first time on 26 October 2026.
How well does Pulse Testing perform?
30 server fps on average across the last 48 hours, never dropping below 30. Buildings, deployables and all the rest of the world took the entity count as high as 31,297. It drew up to 1,639 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Pulse Testing hosted?
Its OC tag places Pulse Testing in Oceania, and the region code reads au1. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 168.100.162.88:28015 is its address.
Player count
Where does Pulse Testing sit in the rankings?
Seven-day player hours rank Pulse Testing at #7,481 overall, #150 in Oceania, and inside the top 34% of all ranked servers.
How many players are on Pulse Testing right now?
No connection to Pulse Testing: it is offline now, with the last check 23 hours ago. 3 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
Connect
How do I join Pulse Testing?
In the Rust console (F1) enter client.connect 168.100.162.88:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://pulserust.net/ for its website.