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Dev2

Offline NA 168.100.163.221:28015 checked 1d ago

weekly wipes moddedoxide

Stats

Players
0/ 5
0% full
Slots
5open
5 max players
7-day avg
0
7-day average · peak –
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
5d 18h
since its last restart; the bar fills at a day
Rank
#15,411
top 69% · #1543 in NA
Last wipe · new game
7d ago
weekly schedule
Next wipe · continue?
6d 13h
Wed 4 Nov, 00:45 UTC

Players

AveragePeak
0123411:0013:0016:0018:0021:0023:00

Hourly average and peak, UTC.

Server performance

02040608011:0013:0016:0018:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 6d 13h. Its weekly schedule tag · low confidence

1.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 13h
Wed 4 Nov, 00:45 UTC
8d 8h
Thu 5 Nov, 19:00 UTC
FW
13d 13h
Wed 11 Nov, 00:45 UTC
20d 13h
Wed 18 Nov, 00:45 UTC
27d 13h
Wed 25 Nov, 00:45 UTC
34d 13h
Wed 2 Dec, 00:45 UTC
36d 8h
Thu 3 Dec, 19:00 UTC
FW
41d 13h
Wed 9 Dec, 00:45 UTC

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC7d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC15d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC17d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC18d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC19d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC20d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC21d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC26d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC28d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
6 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
6 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 250 on average
27 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 234 on average
36 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 193 on average
300 / 325
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
8 / 100

Quick answers

from the figures on this page

How it plays

Which map is loaded on Dev2?

The game generates a procedural map for Dev2: size 4,000, seed 123456789. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.

What are the rules and settings on Dev2?

The name of Dev2 carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on Dev2?

The prediction follows its tag, because too few of Dev2's wipes are on record to confirm the schedule. Wednesday 4 November at 00:45 UTC is the date its next wipe is due. This world has been running since 7 days 6 hours. The tags state wipes every week.

What happens on Dev2 when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. At its latest peak, 5 hours after the wipe, the queue held 1 more. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.

Tag guide

What do the server tags on Dev2 mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): The server browser lists it under North America are listed under Dev2. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Dev2?

Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include Dev2. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

About the server

Which Rust version is Dev2 running?

Rust network protocol 2634 and build 167781 on Linux is what Dev2 runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Dev2 online right now, and how steady has it been?

No sign of Dev2 right now, with 35 hours since it was last seen. The uptime figure puts the last restart at roughly 5 days 18 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. The first record Rust Leaderboard has of it is 19 September 2026.

How well does Dev2 perform?

The 48-hour average is 60 server fps; the floor was 60. Buildings, deployables and all the rest of the world took the entity count as high as 139,562. The top memory figure was 6,692 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Dev2 hosted?

Its NA tag places Dev2 in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 168.100.163.221:28015.

Population

Where does Dev2 sit on the leaderboard?

Dev2 takes #15,411 for the week's player hours and #1,543 in North America, with a spot in the top 69% of all ranked servers.

How many players are on Dev2 right now?

No connection to Dev2: it is offline now, with the last check 35 hours ago. A seven-day average of 0 players is the score here.

Connect

How do I join Dev2?

Type client.connect 168.100.163.221:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit This server uses the default team limit of 8.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.