Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 7m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 121
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 44m
- since its last restart; the bar fills at a day
- Rank
- #14,047
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Darkstar 5X Experimental?
Size 3,500 and seed 1162579596 define the game-generated procedural map on Darkstar 5X Experimental. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Darkstar 5X Experimental?
Gather rates here sit at 5x — Darkstar 5X Experimental says so in its own name. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Darkstar 5X Experimental?
Once a month Darkstar 5X Experimental wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 22 hours is how long the current world has been up. Its tags give a monthly wipe schedule.
What happens on Darkstar 5X Experimental when wipe day arrives?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on Darkstar 5X Experimental mean?
The server browser reads these tags from Darkstar 5X Experimental: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Darkstar 5X Experimental?
Darkstar 5X Experimental appears on the following Rust Leaderboard lists: 5x Rust servers, ranked by players and Best modded Rust servers. Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x are the filters that surface it on the server list.
Server facts
Which Rust version is Darkstar 5X Experimental on?
The build behind Darkstar 5X Experimental: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Darkstar 5X Experimental online right now, and how steady has it been?
Darkstar 5X Experimental is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Darkstar 5X Experimental perform?
The 48-hour average is 122 server fps; the floor was 96. Buildings, deployables and all the rest of the world took the entity count as high as 72,774. The top memory figure was 2,322 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Darkstar 5X Experimental hosted?
On region, Darkstar 5X Experimental publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 172.240.229.71:28065.
The crowd
Where does Darkstar 5X Experimental sit on the leaderboard?
Player hours over seven days put Darkstar 5X Experimental at #14,047, among the top 63% of ranked servers.
How many players are on Darkstar 5X Experimental right now?
The live score is 0 players on Darkstar 5X Experimental, out of 50 slots. Its average over the past week is 0 players, peaking at 1.
How to join
How do I join Darkstar 5X Experimental?
In the Rust console (F1) enter client.connect 172.240.229.71:28065. Launch Rust from this page instead and it opens the game through Steam and joins for you.