Section Alpha EU Main | Invite Only | Testing
Online EU 173.240.150.58:19590 checked 10m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 189
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 25m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69% · #2549 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Section Alpha EU Main | Invite Only | Testing?
Size 6,000 and seed 1 define the game-generated procedural map on Section Alpha EU Main | Invite Only | Testing. Same size, same seed, same map, viewable on RustMaps from this page. 6K MAP BY TWOFISH is the map name shown.
What are the rules and settings on Section Alpha EU Main | Invite Only | Testing?
The name of Section Alpha EU Main | Invite Only | Testing carries no gather rate. 4 players is the group limit (quad). raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Access is limited to players with premium status in Rust. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Section Alpha EU Main | Invite Only | Testing?
From the force wipe comes the estimate for Section Alpha EU Main | Invite Only | Testing's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 7 hours. A wipe once a month is set out in its tags.
Tags
What do the server tags on Section Alpha EU Main | Invite Only | Testing mean?
The server browser reads these tags from Section Alpha EU Main | Invite Only | Testing: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts4 (Group limit): You can have up to 4 per team; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; ^q (Premium): Access is limited to players with premium status in Rust; EU (Europe): The server browser lists it under Europe. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Section Alpha EU Main | Invite Only | Testing?
Best EU Rust servers and Best modded Rust servers are the Rust Leaderboard lists that include Section Alpha EU Main | Invite Only | Testing. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Server facts
Which Rust version is Section Alpha EU Main | Invite Only | Testing running?
Rust network protocol 2634 and build 167231 on Linux is the version Section Alpha EU Main | Invite Only | Testing runs. Steam updates your game so it sits on the same protocol needed to join.
Is Section Alpha EU Main | Invite Only | Testing up right now, and how steady is it?
Right now the lights are on at Section Alpha EU Main | Invite Only | Testing. Going by the uptime it reports, the last restart was about 10 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 6 October 2026.
How well does Section Alpha EU Main | Invite Only | Testing perform?
185 server fps on average across the last 48 hours, never dropping below 151. Buildings, deployables and all the rest of the world took the entity count as high as 93,918. Memory use peaked at 5,008 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Section Alpha EU Main | Invite Only | Testing hosted?
Its EU tag places Section Alpha EU Main | Invite Only | Testing in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 173.240.150.58:19590.
Player count
Where does Section Alpha EU Main | Invite Only | Testing sit on the leaderboard?
Seven-day player hours rank Section Alpha EU Main | Invite Only | Testing at #15,341 overall, #2,549 in Europe, and inside the top 69% of all ranked servers. #617 among quad servers.
How many players are on Section Alpha EU Main | Invite Only | Testing right now?
0 players fill 100 slots on Section Alpha EU Main | Invite Only | Testing right now. A seven-day average of 0 players is the score here.
Connect
How do I join Section Alpha EU Main | Invite Only | Testing?
Type client.connect 173.240.150.58:19590 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Access is limited to players with premium status in Rust.
