Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 9m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 235
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 06m
- since its last restart; the bar fills at a day
- Rank
- #7,229
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC19d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW27d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC33d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC33d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC34d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC34d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC39d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Always Small Maps 2x less decay?
Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Always Small Maps 2x less decay?
Gather rates here sit at 2x — Always Small Maps 2x less decay says so in its own name. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Always Small Maps 2x less decay?
There is no telling the next wipe on Always Small Maps 2x less decay: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 27 days 4 hours.
What happens on Always Small Maps 2x less decay when wipe day arrives?
The average peak across its recent wipes is 2 players. On the latest wipe, 14 hours in, the crowd hit its peak. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.
Tags
What do the server tags on Always Small Maps 2x less decay mean?
The server browser reads these tags from Always Small Maps 2x less decay: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Always Small Maps 2x less decay?
2x Rust servers, ranked live and Best modded Rust servers are the Rust Leaderboard lists that include Always Small Maps 2x less decay. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Server details
Which Rust version is Always Small Maps 2x less decay running?
Rust network protocol 2635 and build 168909 on Windows is the version Always Small Maps 2x less decay runs. Matching the protocol is what joining needs; Steam handles the update.
Is Always Small Maps 2x less decay up right now, and how steady is it?
Player one, Always Small Maps 2x less decay is online as you read this. Going by the uptime it reports, the last restart was about 8 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 18 September 2026 is when Rust Leaderboard first logged it.
How well does Always Small Maps 2x less decay perform?
The 48-hour average is 237 server fps; the floor was 228. Up to 46,300 entities were in play, buildings and deployables among them. The top memory figure was 2,524 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Always Small Maps 2x less decay hosted?
On region, Always Small Maps 2x less decay publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 173.90.239.20:28015.
Player count
Where does Always Small Maps 2x less decay sit in the rankings?
Player hours over seven days put Always Small Maps 2x less decay at #7,229, among the top 32% of ranked servers.
How many players are on Always Small Maps 2x less decay right now?
0 players fill 100 slots on Always Small Maps 2x less decay right now. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 16:00 UTC drew the highest average: 1 players.
Getting in
How do I join Always Small Maps 2x less decay?
In the Rust console (F1) enter client.connect 173.90.239.20:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
