Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,945
- top 67%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Scavenger Isle - Local Dev?
The game generates a procedural map for Scavenger Isle - Local Dev.
What are the rules and settings on Scavenger Isle - Local Dev?
No gather rate appears in the name of Scavenger Isle - Local Dev. The game's default applies: groups of 8 players at most. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Scavenger Isle - Local Dev?
No next wipe can be pinned down on Scavenger Isle - Local Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 27 days 23 hours.
What happens on Scavenger Isle - Local Dev when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 21 hours in. Half the peak or more lasted until the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Lists and filters
What do the server tags on Scavenger Isle - Local Dev mean?
The server browser reads these tags from Scavenger Isle - Local Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166822 (Build): The game build is 166822; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Scavenger Isle - Local Dev?
Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include Scavenger Isle - Local Dev. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is Scavenger Isle - Local Dev running?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Steam updates your game so it sits on the same protocol needed to join.
Is Scavenger Isle - Local Dev online right now, and how steady has it been?
Player one, Scavenger Isle - Local Dev is offline as you read this, last spotted 23 days 18 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 15 September 2026.
Where in the world is Scavenger Isle - Local Dev hosted?
Nothing about a region is published by Scavenger Isle - Local Dev. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 174.114.223.30:28025.
Player count
Where does Scavenger Isle - Local Dev sit on the leaderboard?
Player hours over seven days put Scavenger Isle - Local Dev at #14,945, among the top 67% of ranked servers.
How many players are on Scavenger Isle - Local Dev right now?
No connection to Scavenger Isle - Local Dev: it is offline now, with the last check 23 days 18 hours ago.
Getting in
How do I join Scavenger Isle - Local Dev?
In the Rust console (F1) enter client.connect 174.114.223.30:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.