[US] Sentinel Main Test | Vanilla | Weekly
Offline NA 174.57.83.70:28040 checked 8h ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 80
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 18d 12h
- since its last restart; the bar fills at a day
- Rank
- #15,349
- top 69% · #1520 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 1h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [US] Sentinel Main Test | Vanilla | Weekly?
[US] Sentinel Main Test | Vanilla | Weekly uses a custom map, size 4,250, with the file published for download here.
What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?
The name of [US] Sentinel Main Test | Vanilla | Weekly carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?
From weekly: 7 days after its last wipe comes the estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Come Saturday 31 October at 03:09 UTC, its next wipe is due. The world it runs now dates from 18 days 22 hours. Its tags carry a wipe schedule of once a week.
Tag guide
What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?
Read by the game's server browser, gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under [US] Sentinel Main Test | Vanilla | Weekly. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?
These Rust Leaderboard lists count [US] Sentinel Main Test | Vanilla | Weekly among them: Best modded Rust servers and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server facts
Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly running?
Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [US] Sentinel Main Test | Vanilla | Weekly online right now, and how steady has it been?
[US] Sentinel Main Test | Vanilla | Weekly is down this moment; the last signal came 8 hours ago. The uptime figure puts the last restart at roughly 18 days 12 hours ago. The last 7 full days saw it online for 162 of 168 hours, 96% of the time. The first record Rust Leaderboard has of it is 16 October 2026.
How well does [US] Sentinel Main Test | Vanilla | Weekly perform?
The 48-hour average is 72 server fps; the floor was 51. Buildings, deployables and all the rest of the world took the entity count as high as 97,213. Memory use peaked at 6,771 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [US] Sentinel Main Test | Vanilla | Weekly hosted?
In North America, says [US] Sentinel Main Test | Vanilla | Weekly, with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 174.57.83.70:28040.
The crowd
Where does [US] Sentinel Main Test | Vanilla | Weekly sit on the leaderboard?
[US] Sentinel Main Test | Vanilla | Weekly takes #15,349 for the week's player hours and #1,520 in North America, with a spot in the top 69% of all ranked servers.
How many players are on [US] Sentinel Main Test | Vanilla | Weekly right now?
[US] Sentinel Main Test | Vanilla | Weekly is offline at the moment; the last sighting was 8 hours ago. A seven-day average of 0 players is the score here.
How to join
How do I join [US] Sentinel Main Test | Vanilla | Weekly?
In the Rust console (F1) enter client.connect 174.57.83.70:28040. Launch Rust from this page instead and it opens the game through Steam and joins for you.