Development Server
Offline 176.143.196.161:28015 checked 44d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- –
- score 0
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Development Server?
A procedural map, generated by the game, is what Development Server runs.
What are the rules and settings on Development Server?
Development Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. The server browser puts it under Community. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Development Server?
Too few of Development Server's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 44 days 19 hours is how long the current world has been up.
Tags
What do the server tags on Development Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank are the tags Development Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Development Server?
Development Server appears on the following Rust Leaderboard lists: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
Which Rust version is Development Server on?
Rust network protocol 2633 and build 163794 on Windows is the version Development Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Development Server up right now, and how steady is it?
Player one, Development Server is offline as you read this, last spotted 44 days 16 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Development Server hosted?
No region is published by Development Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 176.143.196.161:28015.
Player count
How many players are on Development Server right now?
Development Server is offline at the moment; the last sighting was 44 days 16 hours ago.
How to join
How do I join Development Server?
In the Rust console (F1) enter client.connect 176.143.196.161:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.