Vanilla PvE, but...
Offline 176.226.211.96:28015 checked 8h ago
Stats
- Players
- 0/ 13
- 0% full
- Slots
- 13open
- 13 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 159
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 16m
- since its last restart; the bar fills at a day
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:45 UTC, in 15h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Vanilla PvE, but...?
Size 4,500 and seed 27051999 define the game-generated procedural map on Vanilla PvE, but.... From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Vanilla PvE, but...?
Vanilla PvE, but... says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. pve is the mode, no player-versus-player combat. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Vanilla PvE, but...?
An estimate from biweekly: 14 days after its last wipe gives Vanilla PvE, but...'s next wipe. Come Thursday 29 October at 16:45 UTC, its next wipe is due. 13 days 8 hours is how long the current world has been up. A wipe every two weeks is what its tags say.
Tags
What do the server tags on Vanilla PvE, but... mean?
The server browser reads these tags from Vanilla PvE, but...: gmvanilla (Game mode): This is vanilla survival; mp13 (Max players): Slot count: 13; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Vanilla PvE, but...?
These Rust Leaderboard lists count Vanilla PvE, but... among them: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
About the server
Which Rust version is Vanilla PvE, but... running?
Rust network protocol 2635 and build 168909 on Windows is the version Vanilla PvE, but... runs. Matching the protocol is what joining needs; Steam handles the update.
Is Vanilla PvE, but... up right now, and how steady is it?
No sign of Vanilla PvE, but... right now, with 8 hours since it was last seen. Going by the uptime it reports, the last restart was about 16 minutes ago. Rust Leaderboard logged it for the first time on 28 October 2026.
How well does Vanilla PvE, but... perform?
Averaged over the last 48 hours, server fps was 127, with a low of 87. Up to 137,424 entities were in play, buildings and deployables among them. Memory use peaked at 3,558 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Vanilla PvE, but... hosted?
Nothing about a region is published by Vanilla PvE, but.... A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 176.226.211.96:28015.
Population
Where does Vanilla PvE, but... sit on the leaderboard?
Player hours over seven days put Vanilla PvE, but... at #15,349, among the top 69% of ranked servers.
How many players are on Vanilla PvE, but... right now?
No connection to Vanilla PvE, but...: it is offline now, with the last check 8 hours ago. Over seven days, players averaged 0.
How to join
How do I join Vanilla PvE, but...?
Type client.connect 176.226.211.96:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/khgSbbBgEW.
