[PvE] OldRust Devblog 240 Server
Offline 178.214.255.109:28015 checked 1d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,273
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:52 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [PvE] OldRust Devblog 240 Server?
A procedural map, generated by the game, is what [PvE] OldRust Devblog 240 Server runs.
What are the rules and settings on [PvE] OldRust Devblog 240 Server?
The name of [PvE] OldRust Devblog 240 Server carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on [PvE] OldRust Devblog 240 Server?
[PvE] OldRust Devblog 240 Server has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 43 hours.
Tag guide
What do the server tags on [PvE] OldRust Devblog 240 Server mean?
The server browser reads these tags from [PvE] OldRust Devblog 240 Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [PvE] OldRust Devblog 240 Server?
These Rust Leaderboard lists count [PvE] OldRust Devblog 240 Server among them: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is [PvE] OldRust Devblog 240 Server running?
Rust network protocol 2635 and build 168909 on Windows is what [PvE] OldRust Devblog 240 Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [PvE] OldRust Devblog 240 Server up right now, and how steady is it?
Player one, [PvE] OldRust Devblog 240 Server is offline as you read this, last spotted 43 hours ago. Uptime over the last 1 full day: 0%. The server clocked 0 hours on out of 24. 28 October 2026 is when Rust Leaderboard first logged it.
Where in the world is [PvE] OldRust Devblog 240 Server hosted?
Nothing about a region is published by [PvE] OldRust Devblog 240 Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 178.214.255.109:28015.
The crowd
Where does [PvE] OldRust Devblog 240 Server sit on the leaderboard?
Player hours for the week place [PvE] OldRust Devblog 240 Server at #15,273, in the top 69% of every ranked server.
How many players are on [PvE] OldRust Devblog 240 Server right now?
[PvE] OldRust Devblog 240 Server is offline at the moment; the last sighting was 43 hours ago. Its average over the past week is 0 players.
Getting in
How do I join [PvE] OldRust Devblog 240 Server?
In the Rust console (F1) enter client.connect 178.214.255.109:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.