1UP
11611servers on
Hi-score
44258players now
2UP
134fresh wipes · 3h
Player select Out

[PvE] OldRust Devblog 240 Server

Offline 178.214.255.109:28015 checked 1d ago

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,273
top 69%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123409:0010:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:52 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 467 on average
98 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 320 on average
132 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
261 / 275
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
9 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
280 / 300
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 260 on average
538 / 575

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [PvE] OldRust Devblog 240 Server?

A procedural map, generated by the game, is what [PvE] OldRust Devblog 240 Server runs.

What are the rules and settings on [PvE] OldRust Devblog 240 Server?

The name of [PvE] OldRust Devblog 240 Server carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on [PvE] OldRust Devblog 240 Server?

[PvE] OldRust Devblog 240 Server has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 43 hours.

Tag guide

What do the server tags on [PvE] OldRust Devblog 240 Server mean?

The server browser reads these tags from [PvE] OldRust Devblog 240 Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [PvE] OldRust Devblog 240 Server?

These Rust Leaderboard lists count [PvE] OldRust Devblog 240 Server among them: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Which Rust version is [PvE] OldRust Devblog 240 Server running?

Rust network protocol 2635 and build 168909 on Windows is what [PvE] OldRust Devblog 240 Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [PvE] OldRust Devblog 240 Server up right now, and how steady is it?

Player one, [PvE] OldRust Devblog 240 Server is offline as you read this, last spotted 43 hours ago. Uptime over the last 1 full day: 0%. The server clocked 0 hours on out of 24. 28 October 2026 is when Rust Leaderboard first logged it.

Where in the world is [PvE] OldRust Devblog 240 Server hosted?

Nothing about a region is published by [PvE] OldRust Devblog 240 Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 178.214.255.109:28015.

The crowd

Where does [PvE] OldRust Devblog 240 Server sit on the leaderboard?

Player hours for the week place [PvE] OldRust Devblog 240 Server at #15,273, in the top 69% of every ranked server.

How many players are on [PvE] OldRust Devblog 240 Server right now?

[PvE] OldRust Devblog 240 Server is offline at the moment; the last sighting was 43 hours ago. Its average over the past week is 0 players.

Getting in

How do I join [PvE] OldRust Devblog 240 Server?

In the Rust console (F1) enter client.connect 178.214.255.109:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.