TEST SERVER
Online EU 185.139.70.176:28015 checked 7m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 227
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13h 15m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69% · #2549 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on TEST SERVER?
TEST SERVER runs a procedural map of size 2,000 with seed 48142459, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on TEST SERVER?
No gather rate appears in the name of TEST SERVER. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser puts it under Community. Carbon plugins are running. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on TEST SERVER?
An estimate from the force wipe gives TEST SERVER's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 27 days 22 hours is how long the current world has been up. Monthly wipes are what the tags promise.
Lists and filters
Who is behind TEST SERVER?
The notfriendly.ru hostname on TEST SERVER also turns up on 1 other server we track, which points to a shared operator.
What do the server tags on TEST SERVER mean?
The server browser reads these tags from TEST SERVER: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Europe is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include TEST SERVER?
Best EU Rust servers, Best Rust community servers and Best vanilla Rust servers are the Rust Leaderboard lists that include TEST SERVER. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is TEST SERVER on?
The build behind TEST SERVER: Rust network protocol 2634 and build 166494 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is TEST SERVER online right now, and how steady has it been?
Player one, TEST SERVER is online as you read this. The uptime figure puts the last restart at roughly 13 hours ago. It was up 84% of the time over the last 7 full days: 141 of 168 hours on. The first record Rust Leaderboard has of it is 4 October 2026.
How well does TEST SERVER perform?
219 server fps on average across the last 48 hours, never dropping below 160. Buildings, deployables and all the rest of the world took the entity count as high as 20,745. Memory use peaked at 1,819 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is TEST SERVER hosted?
Its EU tag places TEST SERVER in Europe. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 185.139.70.176:28015.
The crowd
Where does TEST SERVER sit on the leaderboard?
TEST SERVER takes #15,341 for the week's player hours and #2,549 in Europe, with a spot in the top 69% of all ranked servers.
How many players are on TEST SERVER right now?
On TEST SERVER, 0 players are in and 100 slots are on the board. Its average over the past week is 0 players.
How to join
How do I join TEST SERVER?
Type client.connect 185.139.70.176:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.