Local Custom Map Test
Offline 185.181.220.138:28015 checked 6h ago
Stats
- Players
- 1/ 4
- 25% full
- Slots
- 3open
- 4 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 142
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 33m
- since its last restart; the bar fills at a day
- Rank
- #8,894
- top 40%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC7h ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC22h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC2d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC8d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local Custom Map Test?
Size 4,000 and seed 1337 define the game-generated procedural map on Local Custom Map Test. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on Local Custom Map Test?
Local Custom Map Test says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Local Custom Map Test?
There is no telling the next wipe on Local Custom Map Test: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 7 hours is how long the current world has been up.
What happens on Local Custom Map Test when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on Local Custom Map Test mean?
gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank are the tags Local Custom Map Test publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Local Custom Map Test?
Local Custom Map Test appears on the following Rust Leaderboard lists: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.
About the server
Which Rust version is Local Custom Map Test on?
The build behind Local Custom Map Test: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Local Custom Map Test online right now, and how steady has it been?
No sign of Local Custom Map Test right now, with 6 hours since it was last seen. About 33 minutes ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 3, or 2%. The first record Rust Leaderboard has of it is 21 October 2026.
How well does Local Custom Map Test perform?
Averaged over the last 48 hours, server fps was 146, with a low of 142. At its peak the world carried 94,500 entities: buildings, deployables and the rest. Memory use peaked at 1,804 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Local Custom Map Test hosted?
No region is published by Local Custom Map Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 185.181.220.138:28015 is its address.
The crowd
Where does Local Custom Map Test sit in the rankings?
Player hours over seven days put Local Custom Map Test at #8,894, among the top 40% of ranked servers.
How many players are on Local Custom Map Test right now?
No connection to Local Custom Map Test: it is offline now, with the last check 6 hours ago. Seven days back: an average of 1 players, a peak of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.
Getting in
How do I join Local Custom Map Test?
Type client.connect 185.181.220.138:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.