1UP
11854servers on
Hi-score
99188players now
2UP
532fresh wipes · 3h
Player select Out

Local Custom Map Test

Offline 185.181.220.138:28015 checked 6h ago

Stats

Players
1/ 4
25% full
Slots
3open
4 max players
7-day avg
1
7-day average · peak 2
FPS
142
server frames a second, the latest hour; the bar fills at 60
Uptime
33m
since its last restart; the bar fills at a day
Rank
#8,894
top 40%
Last wipe · new game
7h ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.511.5221:0022:0012:0013:00Wiped Wed 28 Oct, 21:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020021:0022:0012:0013:00Wiped Wed 28 Oct, 21:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:28 UTC7h ago – – running 1
Wed 28 Oct, 21:47 UTC22h ago – – – 1
Tue 27 Oct, 20:08 UTC2d ago – – – 1
Wed 21 Oct, 19:03 UTC8d ago 2 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
270 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
331 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
856 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
51 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
924 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 240 on average
759 / 800

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Local Custom Map Test?

Size 4,000 and seed 1337 define the game-generated procedural map on Local Custom Map Test. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on Local Custom Map Test?

Local Custom Map Test says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Local Custom Map Test?

There is no telling the next wipe on Local Custom Map Test: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 7 hours is how long the current world has been up.

What happens on Local Custom Map Test when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Lists and filters

What do the server tags on Local Custom Map Test mean?

gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank are the tags Local Custom Map Test publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Local Custom Map Test?

Local Custom Map Test appears on the following Rust Leaderboard lists: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.

About the server

Which Rust version is Local Custom Map Test on?

The build behind Local Custom Map Test: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Local Custom Map Test online right now, and how steady has it been?

No sign of Local Custom Map Test right now, with 6 hours since it was last seen. About 33 minutes ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 3, or 2%. The first record Rust Leaderboard has of it is 21 October 2026.

How well does Local Custom Map Test perform?

Averaged over the last 48 hours, server fps was 146, with a low of 142. At its peak the world carried 94,500 entities: buildings, deployables and the rest. Memory use peaked at 1,804 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Local Custom Map Test hosted?

No region is published by Local Custom Map Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 185.181.220.138:28015 is its address.

The crowd

Where does Local Custom Map Test sit in the rankings?

Player hours over seven days put Local Custom Map Test at #8,894, among the top 40% of ranked servers.

How many players are on Local Custom Map Test right now?

No connection to Local Custom Map Test: it is offline now, with the last check 6 hours ago. Seven days back: an average of 1 players, a peak of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.

Getting in

How do I join Local Custom Map Test?

Type client.connect 185.181.220.138:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players The server has 4 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.