Local_Test
Offline 190.114.39.185:28015 checked 41d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,420
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Local_Test?
A procedural map, generated by the game, is what Local_Test runs.
What are the rules and settings on Local_Test?
The name of Local_Test carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Community is its browser listing. VAC, Valve's anti-cheat, is switched off.
Wipe days
What is the wipe schedule on Local_Test?
The record of Local_Test's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 41 days 14 hours.
Lists and filters
What do the server tags on Local_Test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs164530 (Build): Build: 164530; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank are the tags Local_Test publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Local_Test?
Best Rust community servers are the Rust Leaderboard lists that include Local_Test. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is Local_Test on?
The build behind Local_Test: Rust network protocol 2633 and build 164530 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Local_Test online right now, and how steady has it been?
Local_Test is down this moment; the last signal came 41 days 14 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 18 September 2026.
Where in the world is Local_Test hosted?
Nothing about a region is published by Local_Test. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 190.114.39.185:28015 is its address.
The crowd
Where does Local_Test sit on the leaderboard?
Player hours over seven days put Local_Test at #15,420, among the top – of ranked servers.
How many players are on Local_Test right now?
Right now Local_Test is not online, and its last appearance was 41 days 14 hours ago.
Connect
How do I join Local_Test?
Type client.connect 190.114.39.185:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.