zombie land 2x no offline
Online 192.99.75.110:24386 checked 11m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 226
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2h 09m
- since its last restart; the bar fills at a day
- Rank
- #14,305
- top 64%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:24 UTC27d ago | 3 | – | running | 0 |
| Wed 30 Sep, 18:38 UTC28d ago | 3 | – | 0.9 days | 2 |
| Tue 29 Sep, 22:40 UTC29d ago | 3 | – | 0.8 days | 1 |
| Tue 29 Sep, 06:13 UTC30d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on zombie land 2x no offline?
The game generates a procedural map for zombie land 2x no offline: size 3,500, seed 1234567. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on zombie land 2x no offline?
Gather rates here sit at 2x — zombie land 2x no offline says so in its own name. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on zombie land 2x no offline?
There is no telling the next wipe on zombie land 2x no offline: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 27 days 15 hours.
What happens on zombie land 2x no offline when wipe day arrives?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe topped out 1 hours in.
Tags
What do the server tags on zombie land 2x no offline mean?
The server browser reads these tags from zombie land 2x no offline: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include zombie land 2x no offline?
These Rust Leaderboard lists count zombie land 2x no offline among them: 2x Rust servers, ranked live, Best modded Rust servers and Rust zombie servers, ranked live. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x are the filters that surface it on the server list.
Server facts
Which Rust version is zombie land 2x no offline on?
Rust network protocol 2635 and build 168909 on Linux is what zombie land 2x no offline runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is zombie land 2x no offline online right now, and how steady has it been?
zombie land 2x no offline is up, live and reachable this moment. About 2 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 29 September 2026 is when Rust Leaderboard first logged it.
How well does zombie land 2x no offline perform?
198 server fps on average across the last 48 hours, never dropping below 65. Up to 75,971 entities were in play, buildings and deployables among them. It drew up to 4,128 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is zombie land 2x no offline hosted?
Nothing about a region is published by zombie land 2x no offline. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 192.99.75.110:24386.
Player count
Where does zombie land 2x no offline sit in the rankings?
Player hours for the week place zombie land 2x no offline at #14,305, in the top 64% of every ranked server.
How many players are on zombie land 2x no offline right now?
The live score is 0 players on zombie land 2x no offline, out of 20 slots. Its average over the past week is 0 players, peaking at 1.
How to join
How do I join zombie land 2x no offline?
In the Rust console (F1) enter client.connect 192.99.75.110:24386. Launch Rust from this page instead and it opens the game through Steam and joins for you.