TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 15m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 48
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11d 7h
- since its last restart; the bar fills at a day
- Rank
- #15,262
- top 69% · #2531 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TypicalRustGameplay?
Size 3,500 and seed 17475 define the game-generated procedural map on TypicalRustGameplay. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on TypicalRustGameplay?
TypicalRustGameplay says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. It is listed as a community server in the browser. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on TypicalRustGameplay?
TypicalRustGameplay has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 13 days 4 hours.
What happens on TypicalRustGameplay when wipe day arrives?
The average peak across its recent wipes is 3 players. On the latest wipe, 24 hours in, the crowd hit its peak.
Tag guide
What do the server tags on TypicalRustGameplay mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; EU (Europe): Europe is the region it appears under in the server browser are the tags TypicalRustGameplay publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include TypicalRustGameplay?
TypicalRustGameplay appears on the following Rust Leaderboard lists: Best EU Rust servers and Best Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is TypicalRustGameplay running?
The build behind TypicalRustGameplay: Rust network protocol 2634 and build 167781 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is TypicalRustGameplay up right now, and how steady is it?
Right now the lights are on at TypicalRustGameplay. The uptime figure puts the last restart at roughly 11 days 7 hours ago. The last 7 full days saw it online for 143 of 168 hours, 85% of the time. The first record Rust Leaderboard has of it is 16 October 2026.
How well does TypicalRustGameplay perform?
The 48-hour average is 49 server fps; the floor was 42. At its peak the world carried 65,510 entities: buildings, deployables and the rest. It drew up to 3,471 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is TypicalRustGameplay hosted?
The EU tag on TypicalRustGameplay puts it in Europe. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 193.135.10.247:15050.
Population
Where does TypicalRustGameplay sit on the leaderboard?
Seven-day player hours rank TypicalRustGameplay at #15,262 overall, #2,531 in Europe, and inside the top 69% of all ranked servers.
How many players are on TypicalRustGameplay right now?
The live score is 0 players on TypicalRustGameplay, out of 20 slots. A seven-day average of 0 players is the score here.
Getting in
How do I join TypicalRustGameplay?
In the Rust console (F1) enter client.connect 193.135.10.247:15050. Launch Rust from this page instead and it opens the game through Steam and joins for you.