NNN-DEV-01
Offline 193.233.254.96:28115 checked 3h ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 106
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 7h
- since its last restart; the bar fills at a day
- Rank
- #15,310
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on NNN-DEV-01?
NNN-DEV-01 runs a procedural map of size 2,000 with seed 197777, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on NNN-DEV-01?
NNN-DEV-01 says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser puts it under Community. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on NNN-DEV-01?
Too few of NNN-DEV-01's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 27 days 12 hours.
What happens on NNN-DEV-01 when wipe day arrives?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on NNN-DEV-01 mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set are listed under NNN-DEV-01. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include NNN-DEV-01?
Best Rust community servers are the Rust Leaderboard lists that include NNN-DEV-01. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is NNN-DEV-01 on?
Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 runs. Steam updates your game so it sits on the same protocol needed to join.
Is NNN-DEV-01 up right now, and how steady is it?
Player one, NNN-DEV-01 is offline as you read this, last spotted 3 hours ago. The uptime figure puts the last restart at roughly 3 days 7 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does NNN-DEV-01 perform?
Averaged over the last 48 hours, server fps was 173, with a low of 106. Buildings, deployables and all the rest of the world took the entity count as high as 19,678. Memory use peaked at 1,323 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is NNN-DEV-01 hosted?
Nothing about a region is published by NNN-DEV-01. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 193.233.254.96:28115.
Population
Where does NNN-DEV-01 sit in the rankings?
Player hours for the week place NNN-DEV-01 at #15,310, in the top 69% of every ranked server.
How many players are on NNN-DEV-01 right now?
No connection to NNN-DEV-01: it is offline now, with the last check 3 hours ago. A seven-day average of 0 players is the score here.
Getting in
How do I join NNN-DEV-01?
Type client.connect 193.233.254.96:28115 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.