Dead Company | 10X | PVP | ZOMBIES | LOW POP
Online 193.238.237.79:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 46
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 48m
- since its last restart; the bar fills at a day
- Rank
- #9,764
- top 44%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Dead Company | 10X | PVP | ZOMBIES | LOW POP?
Dead Company | 10X | PVP | ZOMBIES | LOW POP runs a procedural map of size 4,500 with seed 2017964852, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Dead Company | 10X | PVP | ZOMBIES | LOW POP?
Count on 10x gathering on Dead Company | 10X | PVP | ZOMBIES | LOW POP: the name is the giveaway. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Dead Company | 10X | PVP | ZOMBIES | LOW POP?
The force wipe is the only wipe Dead Company | 10X | PVP | ZOMBIES | LOW POP takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 14 hours.
What happens on Dead Company | 10X | PVP | ZOMBIES | LOW POP when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 20 hours in.
Tags
What do the server tags on Dead Company | 10X | PVP | ZOMBIES | LOW POP mean?
Read by the game's server browser, gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Dead Company | 10X | PVP | ZOMBIES | LOW POP. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Dead Company | 10X | PVP | ZOMBIES | LOW POP?
These Rust Leaderboard lists count Dead Company | 10X | PVP | ZOMBIES | LOW POP among them: 10x Rust servers: the high scores, Best modded Rust servers and Rust zombie servers, ranked live. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Server details
Which Rust version is Dead Company | 10X | PVP | ZOMBIES | LOW POP running?
The build behind Dead Company | 10X | PVP | ZOMBIES | LOW POP: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Dead Company | 10X | PVP | ZOMBIES | LOW POP online right now, and how steady has it been?
Right now the lights are on at Dead Company | 10X | PVP | ZOMBIES | LOW POP. The uptime figure puts the last restart at roughly 1 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Dead Company | 10X | PVP | ZOMBIES | LOW POP perform?
The 48-hour average is 33 server fps; the floor was 24. Up to 124,311 entities were in play, buildings and deployables among them. The top memory figure was 3,931 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Dead Company | 10X | PVP | ZOMBIES | LOW POP hosted?
Nothing about a region is published by Dead Company | 10X | PVP | ZOMBIES | LOW POP. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 193.238.237.79:28015.
Player count
Where does Dead Company | 10X | PVP | ZOMBIES | LOW POP sit on the leaderboard?
Player hours for the week place Dead Company | 10X | PVP | ZOMBIES | LOW POP at #9,764, in the top 44% of every ranked server.
How many players are on Dead Company | 10X | PVP | ZOMBIES | LOW POP right now?
The live score is 0 players on Dead Company | 10X | PVP | ZOMBIES | LOW POP, out of 50 slots. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.
How to join
How do I join Dead Company | 10X | PVP | ZOMBIES | LOW POP?
In the Rust console (F1) enter client.connect 193.238.237.79:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://dead-company.eu/ is its website.
