Server_210_DevBlog
Offline 194.48.218.124:28015 checked 13d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,600
- top 68%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_210_DevBlog?
A procedural map, generated by the game, is what Server_210_DevBlog runs.
What are the rules and settings on Server_210_DevBlog?
Server_210_DevBlog says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser puts it under Community. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 13 days 21 hours is how long the current world has been up.
What happens on Server_210_DevBlog when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Lists and filters
What do the server tags on Server_210_DevBlog mean?
mp10 (Max players): It holds 10 slots; v2153 (Protocol): Protocol 2153 is required; a different version cannot connect; h29248c67 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags Server_210_DevBlog publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Server_210_DevBlog?
Best Rust community servers are the Rust Leaderboard lists that include Server_210_DevBlog. Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Server_210_DevBlog on?
Rust network protocol 2153 on Windows is what Server_210_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_210_DevBlog up right now, and how steady is it?
Server_210_DevBlog is down this moment; the last signal came 13 days 21 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 14 October 2026.
Where in the world is Server_210_DevBlog hosted?
Nothing about a region is published by Server_210_DevBlog. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 194.48.218.124:28015.
The crowd
Where does Server_210_DevBlog sit on the leaderboard?
Player hours over seven days put Server_210_DevBlog at #14,600, among the top 68% of ranked servers.
How many players are on Server_210_DevBlog right now?
No connection to Server_210_DevBlog: it is offline now, with the last check 13 days 21 hours ago.
How to join
How do I join Server_210_DevBlog?
Type client.connect 194.48.218.124:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.