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Hi-score
102609players now
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RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 10m ago

monthly wipes moddedoxidepve

Stats

Players
7/ 50
14% full
Slots
43open
50 max players
7-day avg
3
7-day average · peak 12
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
10h 01m
since its last restart; the bar fills at a day
Rank
#1,735
top 8%
Last wipe · new game
28d ago
monthly schedule
Next wipe · continue?
6d 23h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

20
wipe-day peak
players, last three wipes

Coming wipes

6d 23h
Thu 5 Nov, 19:00 UTC
FW
34d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 55 on average
54 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
37 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
34 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 36 on average
90 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 34 on average
26 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
22 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. 8 players is the group cap, unchanged from the game's default. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Wipes on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 28 days 2 hours is how long the current world has been up. A wipe once a month is set out in its tags.

What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day arrives?

At their busiest, its recent wipes averaged 20 players. On the latest wipe, 45 hours in, the crowd hit its peak.

Tag guide

What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?

The server browser reads these tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting running?

The build behind RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online right now, and how steady has it been?

Right now the lights are on at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Going by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform?

Averaged over the last 48 hours, server fps was 30, with a low of 21. Buildings, deployables and all the rest of the world took the entity count as high as 238,441. Memory use peaked at 4,976 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hosted?

On region, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 194.50.234.140:28015 is its address.

The crowd

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?

Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,735, among the top 8% of ranked servers.

How many players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, 7 players are in and 50 slots are on the board. Seven days back: an average of 3 players, a peak of 12. In the last 48 hours, 20:00 UTC drew the highest average: 6 players.

Getting in

How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

In the Rust console (F1) enter client.connect 194.50.234.140:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://shop.rflservers.com/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly It wipes monthly, alongside the force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.