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RR Physgun DEV

Online NA · uk1 194.69.160.15:28043 checked 10m ago

vanillamoddedcarbon

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak –
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
17d 4h
since its last restart; the bar fills at a day
Rank
#15,344
top 69% · #1503 in NA
Last wipe · new game
17d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:12 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
20 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
13 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
5 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
11 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
7 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
4 / 90

Quick answers

from the figures on this page

How it plays

Which map is loaded on RR Physgun DEV?

RR Physgun DEV runs a procedural map of size 1,500 with seed 1234567, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on RR Physgun DEV?

RR Physgun DEV says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. Vanilla is what it calls itself: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on RR Physgun DEV?

RR Physgun DEV has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 17 days 6 hours.

What happens on RR Physgun DEV when wipe day arrives?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tag guide

Who is behind RR Physgun DEV?

18 other servers we track share this joinmyga.me hostname with RR Physgun DEV, so one operator most likely runs them all.

What do the server tags on RR Physgun DEV mean?

The server browser reads these tags from RR Physgun DEV: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include RR Physgun DEV?

These Rust Leaderboard lists count RR Physgun DEV among them: Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server details

Which Rust version is RR Physgun DEV on?

Rust network protocol 2634 and build 167584 on Linux is the version RR Physgun DEV runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is RR Physgun DEV up right now, and how steady is it?

Player one, RR Physgun DEV is online as you read this. Going by the uptime it reports, the last restart was about 17 days 4 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does RR Physgun DEV perform?

Averaged over the last 48 hours, server fps was 60, with a low of 60. At its peak the world carried 16,100 entities: buildings, deployables and the rest. The top memory figure was 2,696 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is RR Physgun DEV hosted?

RR Physgun DEV is listed in North America under its NA tag, with uk1 as the region code. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 194.69.160.15:28043.

Player count

Where does RR Physgun DEV sit on the leaderboard?

Player hours over seven days give RR Physgun DEV #15,344 worldwide, #1,503 in North America, and the top 69% of ranked servers.

How many players are on RR Physgun DEV right now?

On RR Physgun DEV, 0 players are in and 100 slots are on the board. Over seven days, players averaged 0.

Connect

How do I join RR Physgun DEV?

In the Rust console (F1) enter client.connect 194.69.160.15:28043. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla This is the game as Facepunch ships it, with rates, kits and rules untouched.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.