Devblog 65 Legacy Server
Offline 201.10.76.60:28015 checked 22d ago
Stats
- Players
- 1/ 30
- 3% full
- Slots
- 29open
- 30 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,146
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Devblog 65 Legacy Server?
The game generates a procedural map for Devblog 65 Legacy Server.
What are the rules and settings on Devblog 65 Legacy Server?
The name of Devblog 65 Legacy Server carries no gather rate. Nothing is published about a group cap. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser puts it under Community. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Devblog 65 Legacy Server?
The record of Devblog 65 Legacy Server's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 22 days 17 hours is how long the current world has been up.
Tags
What do the server tags on Devblog 65 Legacy Server mean?
Read by the game's server browser, mp30 (Max players): The server has 30 slots; v2013 (Protocol): Protocol 2013 is required; a different version cannot connect; h241a841b (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under Devblog 65 Legacy Server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Devblog 65 Legacy Server?
Best Rust community servers are the Rust Leaderboard lists that include Devblog 65 Legacy Server. Type: Community (not modded, not official) and No plugins at all are the filters that surface it on the server list.
Server facts
Which Rust version is Devblog 65 Legacy Server on?
Rust network protocol 2013 on Windows is what Devblog 65 Legacy Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Devblog 65 Legacy Server up right now, and how steady is it?
No sign of Devblog 65 Legacy Server right now, with 22 days 16 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 5 October 2026.
Where in the world is Devblog 65 Legacy Server hosted?
Nothing about a region is published by Devblog 65 Legacy Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 201.10.76.60:28015.
Population
Where does Devblog 65 Legacy Server sit on the leaderboard?
Player hours over seven days put Devblog 65 Legacy Server at #13,146, among the top 59% of ranked servers.
How many players are on Devblog 65 Legacy Server right now?
Devblog 65 Legacy Server is offline at the moment; the last sighting was 22 days 16 hours ago.
Getting in
How do I join Devblog 65 Legacy Server?
Type client.connect 201.10.76.60:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.