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Hi-score
35785players now
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61fresh wipes · 3h
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[测试]

Offline EA 202.189.23.225:60005 checked 1d ago

monthly wipes vanillamoddedoxidepve

Stats

Players
0/ 2
0% full
Slots
2open
2 max players
7-day avg
0
7-day average · peak 2
FPS
40
server frames a second, the latest hour; the bar fills at 60
Uptime
7h 16m
since its last restart; the bar fills at a day
Rank
#8,527
top 38% · #446 in EA
Last wipe · new game
26d ago
monthly schedule
Next wipe · continue?
8d 15h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75108:0010:0011:0013:0014:0016:00

Hourly average and peak, UTC.

Server performance

01020304008:0010:0011:0013:0014:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 38% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

8d 15h
Thu 5 Nov, 19:00 UTC
FW
36d 15h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 5 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:07 UTC22d ago 1 – running 1
Wed 30 Sep, 10:37 UTC27d ago 1 held half 5 days 0
Tue 29 Sep, 12:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[大熊PVE]-2倍/自动养殖/建造/突袭副本/死亡不掉
EA · groups of 6 · monthly · 3 on average
5 / 100
[大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉
EA · groups of 7 · monthly · 2 on average
1 / 100
45 / 150
Eri's Server JP-Only Season10.5
EA · groups of 6 · 2 on average
1 / 60
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 36 on average
29 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 21 on average
12 / 88

Quick answers

from the figures on this page

Settings and map

Which map is loaded on [测试]?

The game generates a procedural map for [测试]: size 4,200, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.

What are the rules and settings on [测试]?

The name of [测试] carries no gather rate. Groups reach 5 players at most. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on [测试]?

Once a month [测试] wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 26 days 3 hours. Monthly wipes are what the tags promise.

What happens on [测试] when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 4 hours in, the crowd hit its peak. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Lists and filters

Who is behind [测试]?

The same operator most likely runs them all: [测试] publishes a rustxz.com hostname, as do 6 other servers we track.

What do the server tags on [测试] mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts5 (Group limit): The team size limit is 5; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the server browser are listed under [测试]. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [测试]?

These Rust Leaderboard lists count [测试] among them: Best modded Rust servers and Rust PvE servers leaderboard. Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.

Server facts

Which Rust version is [测试] running?

Rust network protocol 2635 and build 168909 on Windows is the version [测试] runs. Steam updates your game so it sits on the same protocol needed to join.

Is [测试] up right now, and how steady is it?

Player one, [测试] is offline as you read this, last spotted 35 hours ago. The uptime figure puts the last restart at roughly 7 hours ago. It was up 21% of the time over the last 7 full days: 36 of 168 hours on. The first record Rust Leaderboard has of it is 28 September 2026.

How well does [测试] perform?

39 server fps on average across the last 48 hours, never dropping below 37. Buildings, deployables and all the rest of the world took the entity count as high as 163,056. Memory use peaked at 4,022 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is [测试] hosted?

The EA tag on [测试] puts it in Asia. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 202.189.23.225:60005 is its address.

Player count

Where does [测试] sit in the rankings?

Player hours over seven days give [测试] #8,527 worldwide, #446 in Asia, and the top 38% of ranked servers.

How many players are on [测试] right now?

[测试] is offline at the moment; the last sighting was 35 hours ago. Seven days back: an average of 0 players, a peak of 2. Peak activity over the last 48 hours came at 09:00 UTC, with an average of 0 players.

How to join

How do I join [测试]?

Type client.connect 202.189.23.225:60005 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slot count: 2.
ts5
Group limit The team size limit is 5.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly wipe here.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

EA
East Asia East Asia is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.