A.Server.Test
Online 202.36.95.176:23236 checked 11m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 227
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 7h 04m
- since its last restart; the bar fills at a day
- Rank
- #6,464
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC3d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC5d ago | 1 | held half | 2.3 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on A.Server.Test?
Size 2,500 and seed 45000 define the game-generated procedural map on A.Server.Test. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.
What are the rules and settings on A.Server.Test?
The name of A.Server.Test carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on A.Server.Test?
Every few hours A.Server.Test starts a fresh world; those resets are not wipes, and the server keeps no wipe schedule.
Tag guide
What do the server tags on A.Server.Test mean?
The server browser reads these tags from A.Server.Test: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include A.Server.Test?
Best modded Rust servers are the Rust Leaderboard lists that include A.Server.Test. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
Server details
Which Rust version is A.Server.Test running?
The build behind A.Server.Test: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is A.Server.Test online right now, and how steady has it been?
A.Server.Test is up, live and reachable this moment. The uptime figure puts the last restart at roughly 7 hours ago. The last 5 full days saw it online for 120 of 120 hours, 100% of the time. Rust Leaderboard logged it for the first time on 22 October 2026.
How well does A.Server.Test perform?
208 server fps on average across the last 48 hours, never dropping below 146. Buildings, deployables and all the rest of the world took the entity count as high as 48,516. The top memory figure was 3,562 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is A.Server.Test hosted?
On region, A.Server.Test publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 202.36.95.176:23236 is its address.
The crowd
Where does A.Server.Test sit in the rankings?
Player hours for the week place A.Server.Test at #6,464, in the top 29% of every ranked server.
How many players are on A.Server.Test right now?
On A.Server.Test, 0 players are in and 40 slots are on the board. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
Connect
How do I join A.Server.Test?
Type client.connect 202.36.95.176:23236 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.