HUB
Online 202.36.95.89:25953 checked 8m ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 101
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 16m
- since its last restart; the bar fills at a day
- Rank
- #11,762
- top 53%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC8d ago | 3 | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC26d ago | 2 | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC28d ago | 2 | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC34d ago | 0 | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC35d ago | 0 | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on HUB?
The game generates a procedural map for HUB: size 5,000, seed 1. Look at it on RustMaps from this page: identical size and seed give an identical map. Its name for the map: Custom Map.
What are the rules and settings on HUB?
HUB says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on HUB?
No next wipe can be pinned down on HUB, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 36 hours is how long the current world has been up.
What happens on HUB when wipe day arrives?
The average peak across its recent wipes is 2 players. On the latest wipe, 14 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on HUB mean?
The server browser reads these tags from HUB: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include HUB?
These Rust Leaderboard lists count HUB among them: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is HUB on?
Rust network protocol 2635 and build 168909 on Linux is the version HUB runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is HUB online right now, and how steady has it been?
Player one, HUB is online as you read this. Going by the uptime it reports, the last restart was about 3 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 20 September 2026.
How well does HUB perform?
102 server fps on average across the last 48 hours, never dropping below 45. Up to 161,806 entities were in play, buildings and deployables among them. Memory use peaked at 4,062 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is HUB hosted?
Nothing about a region is published by HUB. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 202.36.95.89:25953 is its address.
Player count
Where does HUB sit on the leaderboard?
Player hours for the week place HUB at #11,762, in the top 53% of every ranked server.
How many players are on HUB right now?
0 players fill 5 slots on HUB right now. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.
Getting in
How do I join HUB?
In the Rust console (F1) enter client.connect 202.36.95.89:25953. Launch Rust from this page instead and it opens the game through Steam and joins for you.