S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 16h ago
Stats
- Players
- 1/ 50
- 2% full
- Slots
- 49open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 3
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 14h 11m
- since its last restart; the bar fills at a day
- Rank
- #5,806
- top 26%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UTC, in 11h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC6d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC11d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC13d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC19d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC25d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW27d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC40d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC41d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a procedural map of size 4,680 with seed 23102026, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Because S.O.S.Au/NZ (.Shoot.on.Sight.)'s recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Come Thursday 29 October at 18:35 UTC, its next wipe is due. The world it runs now dates from 6 days 12 hours. The tags state wipes every week.
What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^w (Weekly): Wipes happen every week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under S.O.S.Au/NZ (.Shoot.on.Sight.). Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) appears on the following Rust Leaderboard lists: Oceania Rust servers by player count and Best modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server details
Which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
The build behind S.O.S.Au/NZ (.Shoot.on.Sight.): Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) online right now, and how steady has it been?
Player one, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline as you read this, last spotted 16 hours ago. The uptime figure puts the last restart at roughly 14 hours ago. It was up 32% of the time over the last 7 full days: 54 of 168 hours on. Rust Leaderboard logged it for the first time on 17 September 2026.
How well does S.O.S.Au/NZ (.Shoot.on.Sight.) perform?
The 48-hour average is 60 server fps; the floor was 60. Buildings, deployables and all the rest of the world took the entity count as high as 125,128. Memory use peaked at 3,490 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is S.O.S.Au/NZ (.Shoot.on.Sight.) hosted?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania, though it publishes no region tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 203.12.3.54:28015 is its address.
The crowd
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?
Player hours for the week place S.O.S.Au/NZ (.Shoot.on.Sight.) at #5,806, in the top 26% of every ranked server.
How many players are on S.O.S.Au/NZ (.Shoot.on.Sight.) right now?
S.O.S.Au/NZ (.Shoot.on.Sight.) is offline at the moment; the last sighting was 16 hours ago. Seven days back: an average of 1 players, a peak of 3. In the last 48 hours, 12:00 UTC drew the highest average: 2 players.
How to join
How do I join S.O.S.Au/NZ (.Shoot.on.Sight.)?
Type client.connect 203.12.3.54:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.