dill.moe
Offline 207.231.82.103:28015 checked 35d ago
Stats
- Players
- 0/ 200
- 0% full
- Slots
- 200open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,490
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on dill.moe?
The game generates a procedural map for dill.moe: size 4,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on dill.moe?
No gather rate appears in the name of dill.moe. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on dill.moe?
Too few of dill.moe's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 37 days 6 hours is how long the current world has been up.
Tags
What do the server tags on dill.moe mean?
gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set are the tags dill.moe publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include dill.moe?
Best Rust community servers are the Rust Leaderboard lists that include dill.moe. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
Which Rust version is dill.moe on?
Rust network protocol 2633 and build 165217 on Linux is the version dill.moe runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is dill.moe up right now, and how steady is it?
No sign of dill.moe right now, with 35 days 11 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 21 September 2026.
Where in the world is dill.moe hosted?
No region is published by dill.moe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 207.231.82.103:28015 is its address.
The crowd
Where does dill.moe sit in the rankings?
Player hours over seven days put dill.moe at #15,490, among the top 70% of ranked servers.
How many players are on dill.moe right now?
Right now dill.moe is not online, and its last appearance was 35 days 11 hours ago.
How to join
How do I join dill.moe?
Type client.connect 207.231.82.103:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.