Trust Issues
Online EU 208.115.206.26:28215 checked 11m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 107
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 04m
- since its last restart; the bar fills at a day
- Rank
- #13,059
- top 59% · #2437 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Trust Issues?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Trust Issues?
Trust Issues says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser puts it under Community. By its own description it is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Trust Issues?
Once a month Trust Issues wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 26 days 3 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on Trust Issues when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on Trust Issues mean?
The server browser reads these tags from Trust Issues: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; EU (Europe): Europe is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Trust Issues?
These Rust Leaderboard lists count Trust Issues among them: Best EU Rust servers, Best Rust community servers and Best vanilla Rust servers. You can find it through these server list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Server facts
Which Rust version is Trust Issues running?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Trust Issues up right now, and how steady is it?
Trust Issues is up, live and reachable this moment. About 1 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Trust Issues perform?
Averaged over the last 48 hours, server fps was 115, with a low of 80. Up to 99,338 entities were in play, buildings and deployables among them. It drew up to 3,084 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Trust Issues hosted?
The EU tag on Trust Issues puts it in Europe. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 208.115.206.26:28215 is its address.
Player count
Where does Trust Issues sit on the leaderboard?
Player hours over seven days give Trust Issues #13,059 worldwide, #2,437 in Europe, and the top 59% of ranked servers.
How many players are on Trust Issues right now?
0 players fill 50 slots on Trust Issues right now. Seven days back: an average of 0 players, a peak of 1.
Connect
How do I join Trust Issues?
In the Rust console (F1) enter client.connect 208.115.206.26:28215. Launch Rust from this page instead and it opens the game through Steam and joins for you.