| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 9m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 170
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 13h
- since its last restart; the bar fills at a day
- Rank
- #15,310
- top 69% · #1499 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on | DEV | USAF Battlefield?
| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on | DEV | USAF Battlefield?
The name of | DEV | USAF Battlefield carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on | DEV | USAF Battlefield?
The record of | DEV | USAF Battlefield's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 27 days 15 hours is how long the current world has been up.
What happens on | DEV | USAF Battlefield when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd was at its highest.
Lists and filters
What do the server tags on | DEV | USAF Battlefield mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins; modded (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser are listed under | DEV | USAF Battlefield. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include | DEV | USAF Battlefield?
These Rust Leaderboard lists count | DEV | USAF Battlefield among them: Best modded Rust servers, Rust battlefield servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is | DEV | USAF Battlefield on?
Rust network protocol 2634 and build 166652 on Linux is the version | DEV | USAF Battlefield runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is | DEV | USAF Battlefield up right now, and how steady is it?
| DEV | USAF Battlefield is up, live and reachable this moment. About 6 days 13 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does | DEV | USAF Battlefield perform?
144 server fps on average across the last 48 hours, never dropping below 90. At its peak the world carried 210,080 entities: buildings, deployables and the rest. Memory use peaked at 5,777 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is | DEV | USAF Battlefield hosted?
In North America, says | DEV | USAF Battlefield, with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 208.84.102.73:27015.
The crowd
Where does | DEV | USAF Battlefield sit in the rankings?
| DEV | USAF Battlefield takes #15,310 for the week's player hours and #1,499 in North America, with a spot in the top 69% of all ranked servers.
How many players are on | DEV | USAF Battlefield right now?
On | DEV | USAF Battlefield, 0 players are in and 40 slots are on the board. Over seven days, players averaged 0.
Connect
How do I join | DEV | USAF Battlefield?
Type client.connect 208.84.102.73:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.