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11898servers on
Hi-score
102471players now
2UP
334fresh wipes · 3h
Player select Ready

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 9m ago

moddedcarbon

Stats

Players
0/ 40
0% full
Slots
40open
40 max players
7-day avg
0
7-day average · peak –
FPS
170
server frames a second, the latest hour; the bar fills at 60
Uptime
6d 13h
since its last restart; the bar fills at a day
Rank
#15,310
top 69% · #1499 in NA
Last wipe · new game
27d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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81 / 200
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NA · groups of 8+ · 100x · weekly · 19 on average
10 / 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP
NA · groups of 10+ · 100x · weekly · 2 on average
3 / 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
NA · groups of 12+ · 1000x · biweekly · 2 on average
2 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]
NA · groups of 100+ · 1000x · monthly · 2 on average
1 / 200
Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP
NA · groups of 8+ · 5x · monthly · 2 on average
3 / 100

Quick answers

from the figures on this page

How it plays

Which map is loaded on | DEV | USAF Battlefield?

| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on | DEV | USAF Battlefield?

The name of | DEV | USAF Battlefield carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on | DEV | USAF Battlefield?

The record of | DEV | USAF Battlefield's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 27 days 15 hours is how long the current world has been up.

What happens on | DEV | USAF Battlefield when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd was at its highest.

Lists and filters

What do the server tags on | DEV | USAF Battlefield mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins; modded (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser are listed under | DEV | USAF Battlefield. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include | DEV | USAF Battlefield?

These Rust Leaderboard lists count | DEV | USAF Battlefield among them: Best modded Rust servers, Rust battlefield servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.

Server details

Which Rust version is | DEV | USAF Battlefield on?

Rust network protocol 2634 and build 166652 on Linux is the version | DEV | USAF Battlefield runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is | DEV | USAF Battlefield up right now, and how steady is it?

| DEV | USAF Battlefield is up, live and reachable this moment. About 6 days 13 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does | DEV | USAF Battlefield perform?

144 server fps on average across the last 48 hours, never dropping below 90. At its peak the world carried 210,080 entities: buildings, deployables and the rest. Memory use peaked at 5,777 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is | DEV | USAF Battlefield hosted?

In North America, says | DEV | USAF Battlefield, with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 208.84.102.73:27015.

The crowd

Where does | DEV | USAF Battlefield sit in the rankings?

| DEV | USAF Battlefield takes #15,310 for the week's player hours and #1,499 in North America, with a spot in the top 69% of all ranked servers.

How many players are on | DEV | USAF Battlefield right now?

On | DEV | USAF Battlefield, 0 players are in and 40 slots are on the board. Over seven days, players averaged 0.

Connect

How do I join | DEV | USAF Battlefield?

Type client.connect 208.84.102.73:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon It runs Carbon, a framework for plugins.
modded
Modded Plugins or settings make changes, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.