Actual real True One Grid 1 Grid | 10/25
Offline NA 209.205.225.2:28020 checked 16h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 23h 01m
- since its last restart; the bar fills at a day
- Rank
- #6,378
- top 29% · #1018 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Saturday 31 October, 18:04 UTC, in 2d 15h. Every 3 days · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:58 UTC3d ago | 3 | – | running | 0 |
| Thu 22 Oct, 17:55 UTC6d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 18:01 UTC9d ago | 2 | held half | 3 days | 0 |
| Fri 16 Oct, 17:55 UTC12d ago | 1 | held half | 3 days | 0 |
| Tue 13 Oct, 17:56 UTC15d ago | 3 | halved by day 1 | 3 days | 0 |
| Sat 10 Oct, 17:55 UTC18d ago | 3 | halved by day 2 | 3 days | 1 |
| Wed 7 Oct, 17:56 UTC21d ago | 1 | halved by day 1 | 3 days | 0 |
| Sun 4 Oct, 17:55 UTC24d ago | 1 | held half | 3 days | 0 |
| Thu 1 Oct, 18:05 UTC FW27d ago | 2 | held half | 3 days | 0 |
| Mon 28 Sep, 17:55 UTC30d ago | 3 | halved by day 2 | 3 days | 1 |
| Fri 25 Sep, 17:55 UTC33d ago | 1 | held half | 3 days | 0 |
| Tue 22 Sep, 17:55 UTC36d ago | 1 | held half | 3 days | 1 |
| Sat 19 Sep, 05:26 UTC39d ago | 9 | halved by day 2 | 3.5 days | 0 |
| Fri 18 Sep, 11:33 UTC40d ago | 9 | – | 0.7 days | 1 |
| Thu 17 Sep, 17:50 UTC41d ago | 4 | – | 0.7 days | 0 |
| Wed 16 Sep, 04:00 UTC42d ago | 4 | – | 1.6 days | 0 |
| Tue 15 Sep, 11:52 UTC43d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Actual real True One Grid 1 Grid | 10/25?
Size 1,000 and seed 79905603 define the game-generated procedural map on Actual real True One Grid 1 Grid | 10/25. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on Actual real True One Grid 1 Grid | 10/25?
No gather rate appears in the name of Actual real True One Grid 1 Grid | 10/25. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Actual real True One Grid 1 Grid | 10/25?
The recent gap between wipes on Actual real True One Grid 1 Grid | 10/25 is about 3 days. Come Saturday 31 October at 18:04 UTC, its next wipe is due. This world has been running since 3 days 8 hours.
What happens on Actual real True One Grid 1 Grid | 10/25 when wipe day arrives?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 60% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.5.
Lists and filters
What do the server tags on Actual real True One Grid 1 Grid | 10/25 mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): North America is the region it appears under in the server browser; oxidation (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under Actual real True One Grid 1 Grid | 10/25. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Actual real True One Grid 1 Grid | 10/25?
Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include Actual real True One Grid 1 Grid | 10/25. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is Actual real True One Grid 1 Grid | 10/25 on?
Rust network protocol 2635 and build 168909 on Linux is what Actual real True One Grid 1 Grid | 10/25 runs. Matching the protocol is what joining needs; Steam handles the update.
Is Actual real True One Grid 1 Grid | 10/25 up right now, and how steady is it?
No sign of Actual real True One Grid 1 Grid | 10/25 right now, with 16 hours since it was last seen. The uptime figure puts the last restart at roughly 23 hours ago. Of the 168 hours in the last 7 full days it was up for 155, or 92%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Actual real True One Grid 1 Grid | 10/25 perform?
The 48-hour average is 30 server fps; the floor was 30. Up to 3,564 entities were in play, buildings and deployables among them. It drew up to 1,286 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Actual real True One Grid 1 Grid | 10/25 hosted?
The NA tag on Actual real True One Grid 1 Grid | 10/25 puts it in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 209.205.225.2:28020.
The crowd
Where does Actual real True One Grid 1 Grid | 10/25 sit in the rankings?
Actual real True One Grid 1 Grid | 10/25 takes #6,378 for the week's player hours and #1,018 in North America, with a spot in the top 29% of all ranked servers.
How many players are on Actual real True One Grid 1 Grid | 10/25 right now?
Right now Actual real True One Grid 1 Grid | 10/25 is not online, and its last appearance was 16 hours ago. Its average over the past week is 0 players, peaking at 3. In the last 48 hours, 15:00 UTC drew the highest average: 1 players.
Connect
How do I join Actual real True One Grid 1 Grid | 10/25?
Type client.connect 209.205.225.2:28020 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
