Test Server (by magic)
Offline 212.220.0.55:28015 checked 2d ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 2
- 7-day average · peak 4
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #4,756
- top 21%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 18:22 UTC, in 3d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:22 UTC3d ago | 4 | – | running | 3 |
| Fri 23 Oct, 16:53 UTC5d ago | 3 | held half | 2.1 days | 2 |
| Sun 18 Oct, 18:06 UTC10d ago | 2 | held half | 4.9 days | 0 |
| Sun 18 Oct, 11:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 16:19 UTC20d ago | 4 | held half | 9.8 days | 0 |
| Mon 5 Oct, 17:54 UTC23d ago | 2 | held half | 2.9 days | 0 |
| Sat 3 Oct, 15:27 UTC25d ago | 1 | – | 2.1 days | 1 |
| Thu 1 Oct, 15:57 UTC27d ago | 7 | – | 2 days | 0 |
| Sun 27 Sep, 15:13 UTC31d ago | 4 | halved by day 2 | 4 days | 2 |
| Thu 24 Sep, 16:45 UTC34d ago | 4 | held half | 2.9 days | 0 |
| Fri 18 Sep, 11:56 UTC41d ago | 5 | halved by day 4 | 6.2 days | 1 |
| Tue 15 Sep, 15:46 UTC43d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Test Server (by magic)?
The game generates a procedural map for Test Server (by magic): size 1,000, seed 1. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Test Server (by magic)?
Test Server (by magic) says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Test Server (by magic)?
Because Test Server (by magic)'s recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Come Sunday 1 November at 18:22 UTC, its next wipe is due. The world it runs now dates from 3 days 17 hours. Its tags carry a wipe schedule of once a week.
What happens on Test Server (by magic) when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on Test Server (by magic) mean?
The server browser reads these tags from Test Server (by magic): gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Test Server (by magic)?
Test Server (by magic) appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server details
Which Rust version is Test Server (by magic) running?
The build behind Test Server (by magic): Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Test Server (by magic) up right now, and how steady is it?
No sign of Test Server (by magic) right now, with 2 days 14 hours since it was last seen. It was up 18% of the time over the last 7 full days: 31 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
Where in the world is Test Server (by magic) hosted?
On region, Test Server (by magic) publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 212.220.0.55:28015 is its address.
The crowd
Where does Test Server (by magic) sit in the rankings?
Player hours for the week place Test Server (by magic) at #4,756, in the top 21% of every ranked server.
How many players are on Test Server (by magic) right now?
Test Server (by magic) is offline at the moment; the last sighting was 2 days 14 hours ago. Its average over the past week is 2 players, peaking at 4.
Connect
How do I join Test Server (by magic)?
In the Rust console (F1) enter client.connect 212.220.0.55:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/mNrUbG4uhW for its website.