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11661servers on
Hi-score
51383players now
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91fresh wipes · 3h
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SickRust Dev Server

Online NA 216.158.237.106:50000 checked 7m ago

monthly wipes moddedcarbonpve

Stats

Players
0/ 40
0% full
Slots
40open
40 max players
7-day avg
0
7-day average · peak –
FPS
73
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 10h
since its last restart; the bar fills at a day
Rank
#15,396
top 69% · #1541 in NA
Last wipe · new game
1d ago
monthly schedule
Next wipe · continue?
8d 9h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
0123410:0019:0004:0014:0023:0008:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608010:0019:0004:0014:0023:0008:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

0.7 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

8d 9h
Thu 5 Nov, 19:00 UTC
FW
36d 9h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
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26 / 200
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23 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 35 on average
4 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
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[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
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RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
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1 / 420

Quick answers

from the figures on this page

How it plays

Which map is loaded on SickRust Dev Server?

The game generates a procedural map for SickRust Dev Server: size 1,000, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: SickNation PVE/PVP.

What are the rules and settings on SickRust Dev Server?

SickRust Dev Server says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as roleplay, roleplay rules with towns and jobs. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on SickRust Dev Server?

Once a month SickRust Dev Server wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 35 hours. Its tags give a monthly wipe schedule.

What happens on SickRust Dev Server when wipe day arrives?

Its recent wipes drew an average of 0 players at peak. 0 hours after the latest wipe, the crowd was at its highest.

Tags

Who is behind SickRust Dev Server?

One operator most likely runs SickRust Dev Server and 1 other server we track: they all publish a sickrust.com hostname.

What do the server tags on SickRust Dev Server mean?

gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is the region it appears under in the server browser are the tags SickRust Dev Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include SickRust Dev Server?

SickRust Dev Server appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

About the server

Which Rust version is SickRust Dev Server on?

Rust network protocol 2635 and build 168909 on Linux is the version SickRust Dev Server runs. Steam updates your game so it sits on the same protocol needed to join.

Is SickRust Dev Server online right now, and how steady has it been?

Player one, SickRust Dev Server is online as you read this. About 34 hours ago is when it last restarted, judged by the uptime it reports. Player one, here is the score for the last 1 full day: 24 of 24 hours on, or 100% uptime. Rust Leaderboard logged it for the first time on 26 October 2026.

How well does SickRust Dev Server perform?

The 48-hour average is 80 server fps; the floor was 73. Up to 5,314 entities were in play, buildings and deployables among them. Memory use peaked at 1,130 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is SickRust Dev Server hosted?

The NA tag on SickRust Dev Server puts it in North America. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 216.158.237.106:50000.

Player count

Where does SickRust Dev Server sit in the rankings?

Player hours over seven days give SickRust Dev Server #15,396 worldwide, #1,541 in North America, and the top 69% of ranked servers.

How many players are on SickRust Dev Server right now?

On SickRust Dev Server, 0 players are in and 40 slots are on the board. Over seven days, players averaged 0.

How to join

How do I join SickRust Dev Server?

Type client.connect 216.158.237.106:50000 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://sick-nation.paynow.store/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly It wipes monthly, alongside the force wipe from Facepunch.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.