[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 10m ago
Stats
- Players
- 3/ 200
- 2% full
- Slots
- 197open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 189
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 15h 56m
- since its last restart; the bar fills at a day
- Rank
- #4,420
- top 20%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 19:08 UTC, in 1h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The game generates a procedural map for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: size 4,900, seed 1739618184. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Gather rates here sit at 2x — [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits says so in its own name. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Its tag guides the prediction: not enough of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm the schedule. Thursday 29 October at 19:08 UTC is the date its next wipe is due. The world it runs now dates from 13 days 22 hours. A wipe every two weeks is what its tags say.
What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day arrives?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe topped out 47 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 3.5 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?
Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
2x Rust servers, ranked live, Best EU Rust servers and Best modded Rust servers are the Rust Leaderboard lists that include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server facts
Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits running?
Rust network protocol 2635 and build 168909 on Linux is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online right now, and how steady has it been?
Player one, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online as you read this. The uptime figure puts the last restart at roughly 15 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits perform?
The 48-hour average is 200 server fps; the floor was 169. Up to 154,485 entities were in play, buildings and deployables among them. Memory use peaked at 4,786 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hosted?
The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, though it publishes no region tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 217.114.180.19:28015.
Population
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit on the leaderboard?
Player hours over seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,420, among the top 20% of ranked servers.
How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now?
3 players fill 200 slots on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now. Its average over the past week is 0 players, peaking at 3. Peak activity over the last 48 hours came at 10:00 UTC, with an average of 2 players.
Getting in
How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
In the Rust console (F1) enter client.connect 217.114.180.19:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.