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11888servers on
Hi-score
103803players now
2UP
419fresh wipes · 3h
Player select Ready

JP-APOLLO-RUST-PVE-SERVER

Online 219.164.228.12:28015 checked 7m ago

monthly wipes moddedcarbonpve

Stats

Players
2/ 100
2% full
Slots
98open
100 max players
7-day avg
3
7-day average · peak 14
FPS
46
server frames a second, the latest hour; the bar fills at 60
Uptime
20h 00m
since its last restart; the bar fills at a day
Rank
#1,628
top 7%
Last wipe · new game
27d ago
monthly schedule
Next wipe · continue?
7d 0h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

27.6 days
usual gap
between real wipes
26
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 13

Coming wipes

7d 0h
Thu 5 Nov, 19:00 UTC
FW
35d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:08 UTC FW27d ago 30 – running 1
Fri 4 Sep, 08:06 UTC55d ago 23 halved by day 13 27.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 35 on average
24 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 20 on average
18 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服
EA · groups of 8+ · monthly · 12 on average
13 / 100
[JP]ちょっぴりHard-PvE RiSu Server
EA · groups of 8+ · monthly · 11 on average
6 / 100
【青岩-PVE服】原倍/萌新/突袭据点
EA · groups of 8+ · monthly · 11 on average
1 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简
EA · groups of 16+ · monthly · 10 on average
8 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on JP-APOLLO-RUST-PVE-SERVER?

The game generates a procedural map for JP-APOLLO-RUST-PVE-SERVER: size 4,500, seed 1739184776. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on JP-APOLLO-RUST-PVE-SERVER?

No gather rate appears in the name of JP-APOLLO-RUST-PVE-SERVER. 16 players is the group cap. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on JP-APOLLO-RUST-PVE-SERVER?

Wipes on JP-APOLLO-RUST-PVE-SERVER come once a month, with the force wipe and no other. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 19 hours. A wipe once a month is set out in its tags.

What happens on JP-APOLLO-RUST-PVE-SERVER when wipe day arrives?

Its recent wipes drew an average of 26 players at peak. The crowd on the latest wipe topped out 31 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 13.

Tag guide

What do the server tags on JP-APOLLO-RUST-PVE-SERVER mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under JP-APOLLO-RUST-PVE-SERVER. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include JP-APOLLO-RUST-PVE-SERVER?

JP-APOLLO-RUST-PVE-SERVER appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

Which Rust version is JP-APOLLO-RUST-PVE-SERVER on?

Rust network protocol 2635 and build 168909 on Windows is what JP-APOLLO-RUST-PVE-SERVER runs. Steam updates your game so it sits on the same protocol needed to join.

Is JP-APOLLO-RUST-PVE-SERVER online right now, and how steady has it been?

JP-APOLLO-RUST-PVE-SERVER is up, live and reachable this moment. About 20 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does JP-APOLLO-RUST-PVE-SERVER perform?

48 server fps on average across the last 48 hours, never dropping below 26. At its peak the world carried 203,019 entities: buildings, deployables and the rest. Memory use peaked at 8,526 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is JP-APOLLO-RUST-PVE-SERVER hosted?

The name of JP-APOLLO-RUST-PVE-SERVER points to Asia, though it publishes no region tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 219.164.228.12:28015.

The crowd

Where does JP-APOLLO-RUST-PVE-SERVER sit in the rankings?

Player hours for the week place JP-APOLLO-RUST-PVE-SERVER at #1,628, in the top 7% of every ranked server.

How many players are on JP-APOLLO-RUST-PVE-SERVER right now?

2 players fill 100 slots on JP-APOLLO-RUST-PVE-SERVER right now. 14 was the high point over seven days, with 3 players on average. Peak activity over the last 48 hours came at 10:00 UTC, with an average of 9 players.

Connect

How do I join JP-APOLLO-RUST-PVE-SERVER?

Type client.connect 219.164.228.12:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/9AcbMCKcvd.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Slot count: 100.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly wipe here.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.