RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 11m ago
Stats
- Players
- 0/ 30
- 0% full
- Slots
- 30open
- 30 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 117
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 03m
- since its last restart; the bar fills at a day
- Rank
- #11,525
- top 52% · #472 in EA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 86% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RnC 2 | Experimental?
The game generates a procedural map for RnC 2 | Experimental: size 3,500, seed 6480561. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on RnC 2 | Experimental?
The name of RnC 2 | Experimental carries no gather rate. The limit on a group is 10 players. It plays as roleplay, a roleplay setup with towns and jobs. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on RnC 2 | Experimental?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 14 days 22 hours. A wipe every two weeks is what its tags say.
Tags
What do the server tags on RnC 2 | Experimental mean?
gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): Slot count: 30; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; EA (East Asia): The server browser lists it under East Asia are the tags RnC 2 | Experimental publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include RnC 2 | Experimental?
These Rust Leaderboard lists count RnC 2 | Experimental among them: Best modded Rust servers, Rust PvE servers leaderboard and Rust roleplay leaderboard. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server facts
Which Rust version is RnC 2 | Experimental running?
Rust network protocol 2635 and build 168909 on Windows is the version RnC 2 | Experimental runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RnC 2 | Experimental online right now, and how steady has it been?
Player one, RnC 2 | Experimental is online as you read this. About 1 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 October 2026.
How well does RnC 2 | Experimental perform?
113 server fps on average across the last 48 hours, never dropping below 103. Up to 69,442 entities were in play, buildings and deployables among them. It drew up to 2,228 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is RnC 2 | Experimental hosted?
Its EA tag places RnC 2 | Experimental in Asia. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 23.106.54.134:28025.
The crowd
Where does RnC 2 | Experimental sit on the leaderboard?
Player hours over seven days give RnC 2 | Experimental #11,525 worldwide, #472 in Asia, and the top 52% of ranked servers.
How many players are on RnC 2 | Experimental right now?
On RnC 2 | Experimental, 0 players are in and 30 slots are on the board. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join RnC 2 | Experimental?
In the Rust console (F1) enter client.connect 23.106.54.134:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/hTzDrZTVab for its website.