Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 7m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 01m
- since its last restart; the bar fills at a day
- Rank
- #14,681
- top 66% · #2484 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC44d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC45d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC46d ago | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Complete Build System | by hionet.com?
The game generates a procedural map for Complete Build System | by hionet.com: size 4,500, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on Complete Build System | by hionet.com?
Complete Build System | by hionet.com says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. build freely in a sandbox, no gather: that is build & creative. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Complete Build System | by hionet.com?
Every few hours Complete Build System | by hionet.com starts a fresh world; those resets are not wipes, and the server keeps no wipe schedule.
Tags
What do the server tags on Complete Build System | by hionet.com mean?
Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^c (Creative): It is a sandbox: skip gathering and build freely; ^k (Build server): Base design and practice; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays; EU (Europe): In the server browser it sits under Europe are listed under Complete Build System | by hionet.com. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Complete Build System | by hionet.com?
These Rust Leaderboard lists count Complete Build System | by hionet.com among them: Best EU Rust servers, Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. You can find it through these server list filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Complete Build System | by hionet.com running?
Rust network protocol 2635 and build 168909 on Linux is the version Complete Build System | by hionet.com runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Complete Build System | by hionet.com up right now, and how steady is it?
Right now the lights are on at Complete Build System | by hionet.com. Going by the uptime it reports, the last restart was about 12 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Complete Build System | by hionet.com perform?
The 48-hour average is 57 server fps; the floor was 3. Buildings, deployables and all the rest of the world took the entity count as high as 20,173. The top memory figure was 2,230 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Complete Build System | by hionet.com hosted?
Its EU tag places Complete Build System | by hionet.com in Europe. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 23.81.34.186:25015 is its address.
The crowd
Where does Complete Build System | by hionet.com sit in the rankings?
Complete Build System | by hionet.com takes #14,681 for the week's player hours and #2,484 in Europe, with a spot in the top 66% of all ranked servers.
How many players are on Complete Build System | by hionet.com right now?
On Complete Build System | by hionet.com, 0 players are in and 10 slots are on the board. Seven days back: an average of 0 players, a peak of 1.
Connect
How do I join Complete Build System | by hionet.com?
Type client.connect 23.81.34.186:25015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://codefling.com/plugins/complete-build-system-sandbox-system for its website.