HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 19h
- since its last restart; the bar fills at a day
- Rank
- #15,400
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 4d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC16d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC37d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on HGNetworks Rust Server (In Dev)?
Size 2,200 and seed 6738 define the game-generated procedural map on HGNetworks Rust Server (In Dev). Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on HGNetworks Rust Server (In Dev)?
No gather rate appears in the name of HGNetworks Rust Server (In Dev). The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
Wipes on HGNetworks Rust Server (In Dev) come every 3 weeks on Sunday at 00:37 UTC. Come Sunday 1 November at 00:37 UTC, its next wipe is due. The world it runs now dates from 16 days 20 hours. Its tags list a wipe schedule of one wipe per two weeks.
What happens on HGNetworks Rust Server (In Dev) when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on HGNetworks Rust Server (In Dev) mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^b (Biweekly): Every fortnight brings a wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags HGNetworks Rust Server (In Dev) publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include HGNetworks Rust Server (In Dev)?
Best modded Rust servers are the Rust Leaderboard lists that include HGNetworks Rust Server (In Dev). You can find it through these server list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server facts
Which Rust version is HGNetworks Rust Server (In Dev) running?
Rust network protocol 2635 and build 167781 on Linux is the version HGNetworks Rust Server (In Dev) runs. Matching the protocol is what joining needs; Steam handles the update.
Is HGNetworks Rust Server (In Dev) online right now, and how steady has it been?
Player one, HGNetworks Rust Server (In Dev) is online as you read this. Going by the uptime it reports, the last restart was about 2 days 19 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does HGNetworks Rust Server (In Dev) perform?
Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and all the rest of the world took the entity count as high as 21,220. It drew up to 1,755 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is HGNetworks Rust Server (In Dev) hosted?
On region, HGNetworks Rust Server (In Dev) publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 31.97.14.111:28015.
Player count
Where does HGNetworks Rust Server (In Dev) sit in the rankings?
Player hours for the week place HGNetworks Rust Server (In Dev) at #15,400, in the top 69% of every ranked server.
How many players are on HGNetworks Rust Server (In Dev) right now?
On HGNetworks Rust Server (In Dev), 0 players are in and 50 slots are on the board. Over seven days, players averaged 0.
Connect
How do I join HGNetworks Rust Server (In Dev)?
Type client.connect 31.97.14.111:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.