1UP
11821servers on
Hi-score
75561players now
2UP
144fresh wipes · 3h
Player select Ready

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 10m ago

biweekly wipes moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
2d 19h
since its last restart; the bar fills at a day
Rank
#15,400
top 69%
Last wipe · new game
16d ago
biweekly schedule
Next wipe · continue?
4d 3h
Sun 1 Nov, 00:37 UTC

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 4d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 3h
Sun 1 Nov, 00:37 UTC
8d 21h
Thu 5 Nov, 19:00 UTC
FW
25d 3h
Sun 22 Nov, 00:37 UTC
36d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC16d ago 0 – running 0
Sun 20 Sep, 00:44 UTC37d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 36 on average
40 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
2 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
6 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 7 on average
14 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
8 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)
EU · groups of 16+ · biweekly · 5 on average
1 / 50

Quick answers

from the figures on this page

How it plays

Which map is loaded on HGNetworks Rust Server (In Dev)?

Size 2,200 and seed 6738 define the game-generated procedural map on HGNetworks Rust Server (In Dev). Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on HGNetworks Rust Server (In Dev)?

No gather rate appears in the name of HGNetworks Rust Server (In Dev). The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

Wipes on HGNetworks Rust Server (In Dev) come every 3 weeks on Sunday at 00:37 UTC. Come Sunday 1 November at 00:37 UTC, its next wipe is due. The world it runs now dates from 16 days 20 hours. Its tags list a wipe schedule of one wipe per two weeks.

What happens on HGNetworks Rust Server (In Dev) when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.

Tag guide

What do the server tags on HGNetworks Rust Server (In Dev) mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^b (Biweekly): Every fortnight brings a wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags HGNetworks Rust Server (In Dev) publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include HGNetworks Rust Server (In Dev)?

Best modded Rust servers are the Rust Leaderboard lists that include HGNetworks Rust Server (In Dev). You can find it through these server list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server facts

Which Rust version is HGNetworks Rust Server (In Dev) running?

Rust network protocol 2635 and build 167781 on Linux is the version HGNetworks Rust Server (In Dev) runs. Matching the protocol is what joining needs; Steam handles the update.

Is HGNetworks Rust Server (In Dev) online right now, and how steady has it been?

Player one, HGNetworks Rust Server (In Dev) is online as you read this. Going by the uptime it reports, the last restart was about 2 days 19 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does HGNetworks Rust Server (In Dev) perform?

Averaged over the last 48 hours, server fps was 30, with a low of 24. Buildings, deployables and all the rest of the world took the entity count as high as 21,220. It drew up to 1,755 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is HGNetworks Rust Server (In Dev) hosted?

On region, HGNetworks Rust Server (In Dev) publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 31.97.14.111:28015.

Player count

Where does HGNetworks Rust Server (In Dev) sit in the rankings?

Player hours for the week place HGNetworks Rust Server (In Dev) at #15,400, in the top 69% of every ranked server.

How many players are on HGNetworks Rust Server (In Dev) right now?

On HGNetworks Rust Server (In Dev), 0 players are in and 50 slots are on the board. Over seven days, players averaged 0.

Connect

How do I join HGNetworks Rust Server (In Dev)?

Type client.connect 31.97.14.111:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Wipe schedule

^b
Biweekly Every fortnight brings a wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.