[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 13m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 5h
- since its last restart; the bar fills at a day
- Rank
- #8,834
- top 40%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC9d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [TEST] RustyBoomer Build Server?
Size 4,500 and seed 508605506 define the game-generated procedural map on [TEST] RustyBoomer Build Server. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 days 19 hours.
What happens on [TEST] RustyBoomer Build Server when wipe day arrives?
Its recent wipes drew an average of 4 players at peak. The crowd on the latest wipe topped out 31 hours in.
Lists and filters
What do the server tags on [TEST] RustyBoomer Build Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags [TEST] RustyBoomer Build Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust build server leaderboard. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is [TEST] RustyBoomer Build Server on?
The build behind [TEST] RustyBoomer Build Server: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is [TEST] RustyBoomer Build Server up right now, and how steady is it?
Player one, [TEST] RustyBoomer Build Server is online as you read this. About 29 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 18 October 2026.
How well does [TEST] RustyBoomer Build Server perform?
The 48-hour average is 240 server fps; the floor was 240. Up to 23,310 entities were in play, buildings and deployables among them. The top memory figure was 2,223 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [TEST] RustyBoomer Build Server hosted?
No region is published by [TEST] RustyBoomer Build Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 37.187.27.58:28019 is its address.
Population
Where does [TEST] RustyBoomer Build Server sit on the leaderboard?
Player hours over seven days put [TEST] RustyBoomer Build Server at #8,834, among the top 40% of ranked servers.
How many players are on [TEST] RustyBoomer Build Server right now?
The live score is 0 players on [TEST] RustyBoomer Build Server, out of 10 slots. 2 was the high point over seven days, with 0 players on average.
Connect
How do I join [TEST] RustyBoomer Build Server?
Type client.connect 37.187.27.58:28019 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://rustyboomer.com.
