1UP
11694servers on
Hi-score
52148players now
2UP
109fresh wipes · 3h
Player select Ready

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 10m ago

vanilla

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 1
FPS
36
server frames a second, the latest hour; the bar fills at 60
Uptime
23h 00m
since its last restart; the bar fills at a day
Rank
#8,648
top 39% · #2143 in EU
Last wipe · new game
7d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 39% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC7d ago 1 – running 0
Tue 20 Oct, 22:26 UTC9d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC21d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC25d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC25d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
61 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
101 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
291 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
16 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
369 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
282 / 325

Quick answers

from the figures on this page

Settings and map

Which map is loaded on RedLava.World | Rust?

The game generates a procedural map for RedLava.World | Rust: size 4,000, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.

What are the rules and settings on RedLava.World | Rust?

No gather rate appears in the name of RedLava.World | Rust. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Community is its browser listing. The server's own label is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on RedLava.World | Rust?

No next wipe can be pinned down on RedLava.World | Rust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 15 hours is how long the current world has been up.

What happens on RedLava.World | Rust when wipe day arrives?

The average peak across its recent wipes is 1 players. 20 hours after the latest wipe, the crowd was at its highest. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.

Lists and filters

What do the server tags on RedLava.World | Rust mean?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; EU (Europe): Europe is the region it appears under in the server browser are the tags RedLava.World | Rust publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include RedLava.World | Rust?

Best EU Rust servers, Best Rust community servers and Best vanilla Rust servers are the Rust Leaderboard lists that include RedLava.World | Rust. You can find it through these server list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server facts

Which Rust version is RedLava.World | Rust on?

The build behind RedLava.World | Rust: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is RedLava.World | Rust up right now, and how steady is it?

RedLava.World | Rust is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 23 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 4 October 2026.

How well does RedLava.World | Rust perform?

The 48-hour average is 35 server fps; the floor was 14. Up to 109,914 entities were in play, buildings and deployables among them. It drew up to 2,645 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.

Where in the world is RedLava.World | Rust hosted?

The EU tag on RedLava.World | Rust puts it in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 37.221.93.134:29015.

Population

Where does RedLava.World | Rust sit on the leaderboard?

Seven-day player hours rank RedLava.World | Rust at #8,648 overall, #2,143 in Europe, and inside the top 39% of all ranked servers.

How many players are on RedLava.World | Rust right now?

0 players fill 50 slots on RedLava.World | Rust right now. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 07:00 UTC, with an average of 1 players.

Getting in

How do I join RedLava.World | Rust?

In the Rust console (F1) enter client.connect 37.221.93.134:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://rust.redlava.world/rust for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Difficulty

^v
Vanilla This is the game as Facepunch ships it, with rates, kits and rules untouched.

Region

EU
Europe Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.