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11672servers on
Hi-score
34284players now
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85fresh wipes · 3h
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Waterworld

Online EU 37.26.136.61:28115 checked 8m ago

biweekly wipes vanillamoddedcarbon

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 1
FPS
59
server frames a second, the latest hour; the bar fills at 60
Uptime
13h 06m
since its last restart; the bar fills at a day
Rank
#13,102
top 59% · #2446 in EU
Last wipe · new game
18h ago
biweekly schedule
Next wipe · continue?
7d 15h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

7.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 15h
Thu 5 Nov, 19:00 UTC
FW
13d 5h
Wed 11 Nov, 09:12 UTC
27d 5h
Wed 25 Nov, 09:12 UTC
35d 15h
Thu 3 Dec, 19:00 UTC
FW
41d 5h
Wed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC18h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

Which map is loaded on Waterworld?

The game generates a procedural map for Waterworld: size 2,500, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Moldova_X1000.

What are the rules and settings on Waterworld?

No gather rate appears in the name of Waterworld. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. By its own description it is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on Waterworld?

Its tag guides the prediction: not enough of Waterworld's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 18 hours. Its tags list a wipe schedule of one wipe per two weeks.

What happens on Waterworld when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.

Lists and filters

What do the server tags on Waterworld mean?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): Europe is the region it appears under in the server browser are the tags Waterworld publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Waterworld?

Best EU Rust servers and Best modded Rust servers are the Rust Leaderboard lists that include Waterworld. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Server details

Which Rust version is Waterworld on?

Rust network protocol 2635 and build 168909 on Windows is the version Waterworld runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Waterworld up right now, and how steady is it?

Player one, Waterworld is online as you read this. Going by the uptime it reports, the last restart was about 13 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 19 October 2026 is when Rust Leaderboard first logged it.

How well does Waterworld perform?

64 server fps on average across the last 48 hours, never dropping below 46. At its peak the world carried 49,715 entities: buildings, deployables and the rest. The top memory figure was 3,163 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Waterworld hosted?

Its EU tag places Waterworld in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 37.26.136.61:28115 is its address.

Population

Where does Waterworld sit in the rankings?

Waterworld takes #13,102 for the week's player hours and #2,446 in Europe, with a spot in the top 59% of all ranked servers.

How many players are on Waterworld right now?

The live score is 0 players on Waterworld, out of 100 slots. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.

How to join

How do I join Waterworld?

In the Rust console (F1) enter client.connect 37.26.136.61:28115. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla This is the game as Facepunch ships it, with rates, kits and rules untouched.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

EU
Europe Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.