testreality2
Online 45.11.95.88:11000 checked 10m ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 237
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 11h
- since its last restart; the bar fills at a day
- Rank
- #7,547
- top 34%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, and #173 of the solo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 0 | – | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on testreality2?
The game generates a procedural map for testreality2: size 1,000, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on testreality2?
testreality2 says nothing in its name about a gather rate. Teams are not allowed; it is solo. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on testreality2?
The record of testreality2's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 3 days 21 hours.
What happens on testreality2 when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. 5 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on testreality2 mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts1 (Group limit): Teams cap at 1 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; oxidation (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under testreality2. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include testreality2?
testreality2 appears on the following Rust Leaderboard lists: Best modded Rust servers and Solo Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is testreality2 on?
Rust network protocol 2635 and build 168909 on Windows is what testreality2 runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is testreality2 online right now, and how steady has it been?
Player one, testreality2 is online as you read this. Going by the uptime it reports, the last restart was about 3 days 11 hours ago. The last 7 full days saw it online for 82 of 168 hours, 49% of the time. Rust Leaderboard logged it for the first time on 25 September 2026.
How well does testreality2 perform?
237 server fps on average across the last 48 hours, never dropping below 236. Up to 4,460 entities were in play, buildings and deployables among them. The top memory figure was 1,534 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is testreality2 hosted?
Nothing about a region is published by testreality2. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 45.11.95.88:11000.
The crowd
Where does testreality2 sit in the rankings?
Player hours over seven days put testreality2 at #7,547, among the top 34% of ranked servers. Rank #173 when lined up against solo servers.
How many players are on testreality2 right now?
On testreality2, 0 players are in and 5 slots are on the board. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
Connect
How do I join testreality2?
Type client.connect 45.11.95.88:11000 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.