Merch's test server
Offline 45.113.94.48:28015 checked 34d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,360
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC35d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC36d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC38d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC40d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC42d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC43d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC44d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Merch's test server?
Merch's test server runs a procedural map of size 4,000 with seed 579120958, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.
What are the rules and settings on Merch's test server?
Merch's test server says nothing in its name about a gather rate. Groups stop at 4 players, the quad rule. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Merch's test server?
Merch's test server wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 35 days 17 hours.
What happens on Merch's test server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.
Lists and filters
What do the server tags on Merch's test server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts4 (Group limit): You can have up to 4 per team; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Merch's test server. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Merch's test server?
Merch's test server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server details
Which Rust version is Merch's test server on?
Rust network protocol 2633 and build 165217 on Windows is what Merch's test server runs. Steam updates your game so it sits on the same protocol needed to join.
Is Merch's test server online right now, and how steady has it been?
Merch's test server is down this moment; the last signal came 34 days 20 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
Where in the world is Merch's test server hosted?
On region, Merch's test server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 45.113.94.48:28015.
Player count
Where does Merch's test server sit in the rankings?
Player hours for the week place Merch's test server at #15,360, in the top 70% of every ranked server. In the quad group it takes #615.
How many players are on Merch's test server right now?
No connection to Merch's test server: it is offline now, with the last check 34 days 20 hours ago.
Getting in
How do I join Merch's test server?
Type client.connect 45.113.94.48:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.