BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 11m ago
Stats
- Players
- 0/ 250
- 0% full
- Slots
- 250open
- 250 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 124
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 17h
- since its last restart; the bar fills at a day
- Rank
- #15,327
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on BoxBoxRust - Devblog 248?
The game generates a procedural map for BoxBoxRust - Devblog 248: size 4,000, seed 281778. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on BoxBoxRust - Devblog 248?
No gather rate appears in the name of BoxBoxRust - Devblog 248. The group limit goes unpublished. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser puts it under Community. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on BoxBoxRust - Devblog 248?
Too few of BoxBoxRust - Devblog 248's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 52 days 12 hours is how long the current world has been up.
Lists and filters
What do the server tags on BoxBoxRust - Devblog 248 mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp250 (Max players): It holds 250 slots; v2301 (Protocol): Protocol 2301 is required; a different version cannot connect; ptrak (Networking): It uses RakNet, the default network layer of the game; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; ki (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; ki1 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; fl0 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; ki0 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; hae502e1 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; modd (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are listed under BoxBoxRust - Devblog 248. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include BoxBoxRust - Devblog 248?
Best Rust community servers are the Rust Leaderboard lists that include BoxBoxRust - Devblog 248. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.
Server details
Which Rust version is BoxBoxRust - Devblog 248 running?
Rust network protocol 2301 on Windows is the version BoxBoxRust - Devblog 248 runs. Steam updates your game so it sits on the same protocol needed to join.
Is BoxBoxRust - Devblog 248 online right now, and how steady has it been?
Player one, BoxBoxRust - Devblog 248 is online as you read this. Going by the uptime it reports, the last restart was about 41 hours ago. It was up 57% of the time over the last 7 full days: 96 of 168 hours on. The first record Rust Leaderboard has of it is 15 September 2026.
How well does BoxBoxRust - Devblog 248 perform?
Averaged over the last 48 hours, server fps was 147, with a low of 52. At its peak the world carried 83,896 entities: buildings, deployables and the rest. It drew up to 1,705 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is BoxBoxRust - Devblog 248 hosted?
Nothing about a region is published by BoxBoxRust - Devblog 248. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 45.137.202.101:28015.
The crowd
Where does BoxBoxRust - Devblog 248 sit on the leaderboard?
Player hours over seven days put BoxBoxRust - Devblog 248 at #15,327, among the top 69% of ranked servers.
How many players are on BoxBoxRust - Devblog 248 right now?
On BoxBoxRust - Devblog 248, 0 players are in and 250 slots are on the board. Its average over the past week is 0 players.
Connect
How do I join BoxBoxRust - Devblog 248?
Type client.connect 45.137.202.101:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.