Testing Grounds
Online NA 45.45.239.176:28015 checked 7m ago
Stats
- Players
- 0/ 15
- 0% full
- Slots
- 15open
- 15 max players
- 7-day avg
- 2
- 7-day average · peak 8
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 19h 35m
- since its last restart; the bar fills at a day
- Rank
- #2,253
- top 10% · #357 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Testing Grounds?
Testing Grounds runs a procedural map of size 1,200 with seed 2147483647, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Testing Grounds?
The name of Testing Grounds carries no gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Anti-cheat is off: VAC is disabled.
Wipe schedule
What is the wipe schedule on Testing Grounds?
Once a month Testing Grounds wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 26 days 5 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on Testing Grounds when wipe day arrives?
The average peak across its recent wipes is 5 players. On the latest wipe, 13 hours in, the crowd hit its peak.
Tag guide
What do the server tags on Testing Grounds mean?
The server browser reads these tags from Testing Grounds: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Testing Grounds?
These Rust Leaderboard lists count Testing Grounds among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
About the server
Which Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. Matching the protocol is what joining needs; Steam handles the update.
Is Testing Grounds online right now, and how steady has it been?
Testing Grounds is up, live and reachable this moment. About 19 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Testing Grounds perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 7,075 entities were in play, buildings and deployables among them. The top memory figure was 1,218 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Testing Grounds hosted?
The NA tag on Testing Grounds puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 45.45.239.176:28015 is its address.
Population
Where does Testing Grounds sit on the leaderboard?
Testing Grounds takes #2,253 for the week's player hours and #357 in North America, with a spot in the top 10% of all ranked servers.
How many players are on Testing Grounds right now?
The live score is 0 players on Testing Grounds, out of 15 slots. Seven days back: an average of 2 players, a peak of 8. The busiest point in the last 48 hours was 16:00 UTC, averaging 5 players.
How to join
How do I join Testing Grounds?
In the Rust console (F1) enter client.connect 45.45.239.176:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.