Pokahontas
Offline 46.13.44.109:28015 checked 33d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,599
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Pokahontas?
Pokahontas runs a procedural map of size 2,500 with seed 12345, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Pokahontas?
Pokahontas says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. It is listed as a community server in the browser. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Pokahontas?
The record of Pokahontas's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 33 days 1 hours.
Tags
What do the server tags on Pokahontas mean?
The server browser reads these tags from Pokahontas: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Pokahontas?
These Rust Leaderboard lists count Pokahontas among them: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
Which Rust version is Pokahontas running?
Rust network protocol 2633 and build 165217 on Windows is what Pokahontas runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Pokahontas up right now, and how steady is it?
Player one, Pokahontas is offline as you read this, last spotted 33 days 1 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 26 September 2026.
Where in the world is Pokahontas hosted?
No region is published by Pokahontas. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 46.13.44.109:28015.
The crowd
Where does Pokahontas sit in the rankings?
Player hours over seven days put Pokahontas at #16,599, among the top 71% of ranked servers.
How many players are on Pokahontas right now?
Right now Pokahontas is not online, and its last appearance was 33 days 1 hours ago.
Connect
How do I join Pokahontas?
Type client.connect 46.13.44.109:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.