Develop\Test
Online 46.174.49.209:28015 checked 8m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 04m
- since its last restart; the bar fills at a day
- Rank
- #5,501
- top 25%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #344 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Develop\Test?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Develop\Test?
Develop\Test says nothing in its name about a gather rate. 4 players is the group limit (quad). It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Develop\Test?
There is no telling the next wipe on Develop\Test: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 30 hours.
What happens on Develop\Test when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.
Tag guide
What do the server tags on Develop\Test mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Develop\Test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Develop\Test?
These Rust Leaderboard lists count Develop\Test among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
About the server
Which Rust version is Develop\Test on?
Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game so it sits on the same protocol needed to join.
Is Develop\Test online right now, and how steady has it been?
Player one, Develop\Test is online as you read this. The uptime figure puts the last restart at roughly 10 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Develop\Test perform?
58 server fps on average across the last 48 hours, never dropping below 1. Buildings, deployables and all the rest of the world took the entity count as high as 116,576. The top memory figure was 3,504 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Develop\Test hosted?
On region, Develop\Test publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 46.174.49.209:28015.
The crowd
Where does Develop\Test sit in the rankings?
Player hours over seven days put Develop\Test at #5,501, among the top 25% of ranked servers. #344 among quad servers.
How many players are on Develop\Test right now?
On Develop\Test, 0 players are in and 100 slots are on the board. Its average over the past week is 0 players, peaking at 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How to join
How do I join Develop\Test?
In the Rust console (F1) enter client.connect 46.174.49.209:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://rust.basew.online.