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Hi-score
39332players now
2UP
71fresh wipes · 3h
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Develop\Test

Online 46.174.49.209:28015 checked 8m ago

quad moddedoxide

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 1
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
10h 04m
since its last restart; the bar fills at a day
Rank
#5,501
top 25%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608003:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #344 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

How it plays

Which map is loaded on Develop\Test?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Develop\Test?

Develop\Test says nothing in its name about a gather rate. 4 players is the group limit (quad). It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on Develop\Test?

There is no telling the next wipe on Develop\Test: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 30 hours.

What happens on Develop\Test when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.

Tag guide

What do the server tags on Develop\Test mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Develop\Test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Develop\Test?

These Rust Leaderboard lists count Develop\Test among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

About the server

Which Rust version is Develop\Test on?

Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game so it sits on the same protocol needed to join.

Is Develop\Test online right now, and how steady has it been?

Player one, Develop\Test is online as you read this. The uptime figure puts the last restart at roughly 10 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Develop\Test perform?

58 server fps on average across the last 48 hours, never dropping below 1. Buildings, deployables and all the rest of the world took the entity count as high as 116,576. The top memory figure was 3,504 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Develop\Test hosted?

On region, Develop\Test publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 46.174.49.209:28015.

The crowd

Where does Develop\Test sit in the rankings?

Player hours over seven days put Develop\Test at #5,501, among the top 25% of ranked servers. #344 among quad servers.

How many players are on Develop\Test right now?

On Develop\Test, 0 players are in and 100 slots are on the board. Its average over the past week is 0 players, peaking at 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How to join

How do I join Develop\Test?

In the Rust console (F1) enter client.connect 46.174.49.209:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.