test_server
Offline 46.63.106.19:28015 checked 27d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,212
- top 60%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on test_server?
A procedural map, generated by the game, is what test_server runs.
What are the rules and settings on test_server?
No gather rate appears in the name of test_server. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Community is its browser listing. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on test_server?
The record of test_server's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 27 days 18 hours.
Tag guide
What do the server tags on test_server mean?
The server browser reads these tags from test_server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include test_server?
test_server appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is test_server on?
The build behind test_server: Rust network protocol 2634 and build 166465 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is test_server online right now, and how steady has it been?
Player one, test_server is offline as you read this, last spotted 27 days 16 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 1 October 2026.
Where in the world is test_server hosted?
Nothing about a region is published by test_server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 46.63.106.19:28015.
Player count
Where does test_server sit in the rankings?
Player hours for the week place test_server at #14,212, in the top 60% of every ranked server.
How many players are on test_server right now?
No connection to test_server: it is offline now, with the last check 27 days 16 hours ago.
Connect
How do I join test_server?
Type client.connect 46.63.106.19:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.